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Global Digital Content Market Growth (Status and Outlook) 2019-2024

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Table of Contents

    2019-2024 Global Digital Content Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Digital Content Market Size 2014-2024
        • 2.1.2 Digital Content Market Size CAGR by Region
      • 2.2 Digital Content Segment by Type
        • 2.2.1 Movie and Music
        • 2.2.2 Game
        • 2.2.3 Education
        • 2.2.4 Digital Publication
        • 2.2.5 Others
      • 2.3 Digital Content Market Size by Type
        • 2.3.1 Global Digital Content Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global Digital Content Market Size Growth Rate by Type (2014-2019)
      • 2.4 Digital Content Segment by Application
        • 2.4.1 Smartphones
        • 2.4.2 Computes
        • 2.4.3 Tablets
        • 2.4.4 Smart TV
        • 2.4.5 STB& Analogue TV
        • 2.4.6 Non-network Consumption Device(CD-Player,game console,etc)
      • 2.5 Digital Content Market Size by Application
        • 2.5.1 Global Digital Content Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global Digital Content Market Size Growth Rate by Application (2014-2019)

      3 Global Digital Content by Players

      • 3.1 Global Digital Content Market Size Market Share by Players
        • 3.1.1 Global Digital Content Market Size by Players (2017-2019)
        • 3.1.2 Global Digital Content Market Size Market Share by Players (2017-2019)
      • 3.2 Global Digital Content Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 Digital Content by Regions

      • 4.1 Digital Content Market Size by Regions
      • 4.2 Americas Digital Content Market Size Growth
      • 4.3 APAC Digital Content Market Size Growth
      • 4.4 Europe Digital Content Market Size Growth
      • 4.5 Middle East & Africa Digital Content Market Size Growth

      5 Americas

      • 5.1 Americas Digital Content Market Size by Countries
      • 5.2 Americas Digital Content Market Size by Type
      • 5.3 Americas Digital Content Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Digital Content Market Size by Countries
      • 6.2 APAC Digital Content Market Size by Type
      • 6.3 APAC Digital Content Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Digital Content by Countries
      • 7.2 Europe Digital Content Market Size by Type
      • 7.3 Europe Digital Content Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Digital Content by Countries
      • 8.2 Middle East & Africa Digital Content Market Size by Type
      • 8.3 Middle East & Africa Digital Content Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global Digital Content Market Forecast

      • 10.1 Global Digital Content Market Size Forecast (2019-2024)
      • 10.2 Global Digital Content Forecast by Regions
        • 10.2.1 Global Digital Content Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global Digital Content Forecast by Type
      • 10.8 Global Digital Content Forecast by Application

      11 Key Players Analysis

      • 11.1 Tencent
        • 11.1.1 Company Details
        • 11.1.2 Digital Content Product Offered
        • 11.1.3 Tencent Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Tencent News
      • 11.2 Microsoft
        • 11.2.1 Company Details
        • 11.2.2 Digital Content Product Offered
        • 11.2.3 Microsoft Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 Microsoft News
      • 11.3 Sony
        • 11.3.1 Company Details
        • 11.3.2 Digital Content Product Offered
        • 11.3.3 Sony Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 Sony News
      • 11.4 Activision Blizzard
        • 11.4.1 Company Details
        • 11.4.2 Digital Content Product Offered
        • 11.4.3 Activision Blizzard Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Activision Blizzard News
      • 11.5 Apple
        • 11.5.1 Company Details
        • 11.5.2 Digital Content Product Offered
        • 11.5.3 Apple Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 Apple News
      • 11.6 Google
        • 11.6.1 Company Details
        • 11.6.2 Digital Content Product Offered
        • 11.6.3 Google Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 Google News
      • 11.7 Amazon
        • 11.7.1 Company Details
        • 11.7.2 Digital Content Product Offered
        • 11.7.3 Amazon Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 Amazon News
      • 11.8 Facebook
        • 11.8.1 Company Details
        • 11.8.2 Digital Content Product Offered
        • 11.8.3 Facebook Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Facebook News
      • 11.9 EA
        • 11.9.1 Company Details
        • 11.9.2 Digital Content Product Offered
        • 11.9.3 EA Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 EA News
      • 11.10 NetEase
        • 11.10.1 Company Details
        • 11.10.2 Digital Content Product Offered
        • 11.10.3 NetEase Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 NetEase News
      • 11.11 Nexon
      • 11.12 Mixi
      • 11.13 Warner Bros
      • 11.14 Square Enix.
      • 11.15 DeNA
      • 11.16 Zynga
      • 11.17 NCSoft
      • 11.18 Baidu
      • 11.19 Deezer
      • 11.20 Dish Network
      • 11.21 Giant Interactive Group
      • 11.22 Hulu
      • 11.23 Nintendo
      • 11.24 Reed Elsevier
      • 11.25 Schibsted
      • 11.26 Spotify
      • 11.27 Wolters Kluwer
      • 11.28 KONAMI
      • 11.29 Ubisoft
      • 11.30 Bandai Namco

      12 Research Findings and Conclusion

      Digital content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.
      Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.
      The UK is the leading European country for total digital content spend and spend per capita. Like the US, UK consumers spend on a broad range of digital content, with the UK having a particularly strong online music market. Strong growth in game apps was not enough to overtake online music in 2014, but continued growth will see spend on game apps leapfrog online music in 2015.
      US leads digital content spend, The US has the widest range of content spend and the highest devices per capita across the broadest range of devices. Spend on games apps grew the most between 2014 and 2015, but online games held the lead. Game apps’ growth will likely challenge online movies in the coming years.

      According to this study, over the next five years the Digital Content market will register a 13.1% CAGR in terms of revenue, the global market size will reach US$ 271300 million by 2024, from US$ 129600 million in 2019. In particular, this report presents the global revenue market share of key companies in Digital Content business, shared in Chapter 3.

      This report presents a comprehensive overview, market shares and growth opportunities of Digital Content market by product type, application, key companies and key regions.

      This study considers the Digital Content value generated from the sales of the following segments:

      Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
      Movie and Music
      Game
      Digital Publication
      Others
      Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
      Smartphones
      Computes
      Tablets
      Smart TV
      STB& Analogue TV
      Non-network Consumption Device(CD-Player,game console,etc)

      This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
      Americas
      United States
      Canada
      Mexico
      Brazil
      APAC
      China
      Japan
      Korea
      Southeast Asia
      India
      Australia
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Spain
      Middle East & Africa
      Egypt
      South Africa
      Israel
      Turkey
      GCC Countries

      The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
      Tencent
      Microsoft
      Sony
      Activision Blizzard
      Apple
      Google
      Amazon
      Facebook
      EA
      NetEase
      Nexon
      Mixi
      Warner Bros
      Square Enix.
      DeNA
      Zynga
      NCSoft
      Baidu
      Deezer
      Dish Network
      Giant Interactive Group
      Hulu
      Nintendo
      Reed Elsevier
      Schibsted
      Spotify
      Wolters Kluwer
      KONAMI
      Ubisoft
      Bandai Namco

      In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

      Research objectives
      To study and analyze the global Digital Content market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
      To understand the structure of Digital Content market by identifying its various subsegments.
      Focuses on the key global Digital Content players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
      To analyze the Digital Content with respect to individual growth trends, future prospects, and their contribution to the total market.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      To project the size of Digital Content submarkets, with respect to key regions (along with their respective key countries).
      To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
      To strategically profile the key players and comprehensively analyze their growth strategies.

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