Covid-19 Impact on Virtual Reality Content Creation Market, Global Research Reports 2020-2021
- 1.4.1 Research Process
- 1.4.2 Data Triangulation
- 1.4.3 Research Approach
- 1.4.4 Base Year
- 1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
- 1.5.2 Covid-19 Impact: Commodity Prices Indices
- 1.5.3 Covid-19 Impact: Global Major Government Policy
2 Global Virtual Reality Content Creation Quarterly Market Size Analysis
- 2.1 Virtual Reality Content Creation Business Impact Assessment - COVID-19
- 2.1.1 Global Virtual Reality Content Creation Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
- 2.2 Global Virtual Reality Content Creation Quarterly Market Size 2020-2021
- 2.3 COVID-19-Driven Market Dynamics and Factor Analysis
- 2.3.1 Drivers
- 2.3.2 Restraints
- 2.3.3 Opportunities
- 2.3.4 Challenges
3 Quarterly Competitive Assessment, 2020
- 3.1 By Players, Global Virtual Reality Content Creation Quarterly Market Size, 2019 VS 2020
- 3.2 By Players, Virtual Reality Content Creation Headquarters and Area Served
- 3.3 Date of Key Players Enter into Virtual Reality Content Creation Market
- 3.4 Key Players Virtual Reality Content Creation Product Offered
- 3.5 Mergers & Acquisitions, Expansion Plans
4 Impact of Covid-19 on Virtual Reality Content Creation Segments, By Type
- 4.1 Introduction
- 1.4.1 Videos
- 1.4.2 360 Degree Photos
- 1.4.3 Games
- 4.2 By Type, Global Virtual Reality Content Creation Market Size, 2019-2021
5 Impact of Covid-19 on Virtual Reality Content Creation Segments, By Application
- 5.1 Overview
- 5.5.1 Gaming and Entertainment
- 5.5.2 Engineering
- 5.5.3 Healthcare
- 5.5.4 Retail
- 5.5.5 Military and Education
- 5.5.6 Others
- 5.2 By Application, Global Virtual Reality Content Creation Market Size, 2019-2021
- 5.2.1 By Application, Global Virtual Reality Content Creation Market Size by Application, 2019-2021
6 Geographic Analysis
- 6.1 Introduction
- 6.2 North America
- 6.2.1 Macroeconomic Indicators of US
- 6.2.2 US
- 6.2.3 Canada
- 6.3 Europe
- 6.3.1 Macroeconomic Indicators of Europe
- 6.3.2 Germany
- 6.3.3 France
- 6.3.4 UK
- 6.3.5 Italy
- 6.4 Asia-Pacific
- 6.4.1 Macroeconomic Indicators of Asia-Pacific
- 6.4.2 China
- 6.4.3 Japan
- 6.4.4 South Korea
- 6.4.5 India
- 6.4.6 ASEAN
- 6.5 Rest of World
- 6.5.1 Latin America
- 6.5.2 Middle East and Africa
7 Company Profiles
- 7.1 360 Labs
- 7.1.1 360 Labs Business Overview
- 7.1.2 360 Labs Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.1.3 360 Labs Virtual Reality Content Creation Product Introduction
- 7.1.4 360 Labs Response to COVID-19 and Related Developments
- 7.2 Blippar
- 7.2.1 Blippar Business Overview
- 7.2.2 Blippar Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.2.3 Blippar Virtual Reality Content Creation Product Introduction
- 7.2.4 Blippar Response to COVID-19 and Related Developments
- 7.3 Koncept VR
- 7.3.1 Koncept VR Business Overview
- 7.3.2 Koncept VR Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.3.3 Koncept VR Virtual Reality Content Creation Product Introduction
- 7.3.4 Koncept VR Response to COVID-19 and Related Developments
- 7.4 Matterport
- 7.4.1 Matterport Business Overview
- 7.4.2 Matterport Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.4.3 Matterport Virtual Reality Content Creation Product Introduction
- 7.4.4 Matterport Response to COVID-19 and Related Developments
- 7.5 Panedia Pty Ltd
- 7.5.1 Panedia Pty Ltd Business Overview
- 7.5.2 Panedia Pty Ltd Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.5.3 Panedia Pty Ltd Virtual Reality Content Creation Product Introduction
- 7.5.4 Panedia Pty Ltd Response to COVID-19 and Related Developments
- 7.6 SubVRsive
- 7.6.1 SubVRsive Business Overview
- 7.6.2 SubVRsive Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.6.3 SubVRsive Virtual Reality Content Creation Product Introduction
- 7.6.4 SubVRsive Response to COVID-19 and Related Developments
- 7.7 Vizor
- 7.7.1 Vizor Business Overview
- 7.7.2 Vizor Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.7.3 Vizor Virtual Reality Content Creation Product Introduction
- 7.7.4 Vizor Response to COVID-19 and Related Developments
- 7.8 Voxelus
- 7.8.1 Voxelus Business Overview
- 7.8.2 Voxelus Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.8.3 Voxelus Virtual Reality Content Creation Product Introduction
- 7.8.4 Voxelus Response to COVID-19 and Related Developments
- 7.9 WeMakeVR
- 7.9.1 WeMakeVR Business Overview
- 7.9.2 WeMakeVR Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.9.3 WeMakeVR Virtual Reality Content Creation Product Introduction
- 7.9.4 WeMakeVR Response to COVID-19 and Related Developments
- 7.10 Wevr
- 7.10.1 Wevr Business Overview
- 7.10.2 Wevr Virtual Reality Content Creation Quarterly Revenue, 2020
- 7.10.3 Wevr Virtual Reality Content Creation Product Introduction
- 7.10.4 Wevr Response to COVID-19 and Related Developments
8 Key Findings
9 Appendix
- 9.1 About US
This report covers market size and forecasts of Virtual Reality Content Creation, including the following market information:
Global Virtual Reality Content Creation Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Virtual Reality Content Creation Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Virtual Reality Content Creation Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Virtual Reality Content Creation Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)
Key market players
Major competitors identified in this market include 360 Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd, SubVRsive, Vizor, Voxelus, WeMakeVR, Wevr, etc.
Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)
Based on the Type:
Videos
360 Degree Photos
Games
Based on the Application:
Gaming and Entertainment
Engineering
Healthcare
Retail
Military and Education
Others