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COVID-19 Impact on Global 3D Systems Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by 3D Systems Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global 3D Systems Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Image Maximum
    • 1.4.3 Time-sharing Projection System
    • 1.4.4 Passive Stereoscopic Projection System
  • 1.5 Market by Application
    • 1.5.1 Global 3D Systems Market Share by Application: 2020 VS 2026
    • 1.5.2 Cinema
    • 1.5.3 Port
    • 1.5.4 Buildings
    • 1.5.5 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): 3D Systems Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the 3D Systems Industry
      • 1.6.1.1 3D Systems Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and 3D Systems Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for 3D Systems Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 3D Systems Market Perspective (2015-2026)
  • 2.2 3D Systems Growth Trends by Regions
    • 2.2.1 3D Systems Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 3D Systems Historic Market Share by Regions (2015-2020)
    • 2.2.3 3D Systems Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 3D Systems Market Growth Strategy
    • 2.3.6 Primary Interviews with Key 3D Systems Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top 3D Systems Players by Market Size
    • 3.1.1 Global Top 3D Systems Players by Revenue (2015-2020)
    • 3.1.2 Global 3D Systems Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global 3D Systems Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global 3D Systems Market Concentration Ratio
    • 3.2.1 Global 3D Systems Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by 3D Systems Revenue in 2019
  • 3.3 3D Systems Key Players Head office and Area Served
  • 3.4 Key Players 3D Systems Product Solution and Service
  • 3.5 Date of Enter into 3D Systems Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global 3D Systems Historic Market Size by Type (2015-2020)
  • 4.2 Global 3D Systems Forecasted Market Size by Type (2021-2026)

5 3D Systems Breakdown Data by Application (2015-2026)

  • 5.1 Global 3D Systems Market Size by Application (2015-2020)
  • 5.2 Global 3D Systems Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America 3D Systems Market Size (2015-2020)
  • 6.2 3D Systems Key Players in North America (2019-2020)
  • 6.3 North America 3D Systems Market Size by Type (2015-2020)
  • 6.4 North America 3D Systems Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe 3D Systems Market Size (2015-2020)
  • 7.2 3D Systems Key Players in Europe (2019-2020)
  • 7.3 Europe 3D Systems Market Size by Type (2015-2020)
  • 7.4 Europe 3D Systems Market Size by Application (2015-2020)

8 China

  • 8.1 China 3D Systems Market Size (2015-2020)
  • 8.2 3D Systems Key Players in China (2019-2020)
  • 8.3 China 3D Systems Market Size by Type (2015-2020)
  • 8.4 China 3D Systems Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan 3D Systems Market Size (2015-2020)
  • 9.2 3D Systems Key Players in Japan (2019-2020)
  • 9.3 Japan 3D Systems Market Size by Type (2015-2020)
  • 9.4 Japan 3D Systems Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia 3D Systems Market Size (2015-2020)
  • 10.2 3D Systems Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia 3D Systems Market Size by Type (2015-2020)
  • 10.4 Southeast Asia 3D Systems Market Size by Application (2015-2020)

11 India

  • 11.1 India 3D Systems Market Size (2015-2020)
  • 11.2 3D Systems Key Players in India (2019-2020)
  • 11.3 India 3D Systems Market Size by Type (2015-2020)
  • 11.4 India 3D Systems Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America 3D Systems Market Size (2015-2020)
  • 12.2 3D Systems Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America 3D Systems Market Size by Type (2015-2020)
  • 12.4 Central & South America 3D Systems Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Volfoni
    • 13.1.1 Volfoni Company Details
    • 13.1.2 Volfoni Business Overview and Its Total Revenue
    • 13.1.3 Volfoni 3D Systems Introduction
    • 13.1.4 Volfoni Revenue in 3D Systems Business (2015-2020))
    • 13.1.5 Volfoni Recent Development
  • 13.2 Xpand
    • 13.2.1 Xpand Company Details
    • 13.2.2 Xpand Business Overview and Its Total Revenue
    • 13.2.3 Xpand 3D Systems Introduction
    • 13.2.4 Xpand Revenue in 3D Systems Business (2015-2020)
    • 13.2.5 Xpand Recent Development
  • 13.3 DepthQ
    • 13.3.1 DepthQ Company Details
    • 13.3.2 DepthQ Business Overview and Its Total Revenue
    • 13.3.3 DepthQ 3D Systems Introduction
    • 13.3.4 DepthQ Revenue in 3D Systems Business (2015-2020)
    • 13.3.5 DepthQ Recent Development
  • 13.4 LG Electronics
    • 13.4.1 LG Electronics Company Details
    • 13.4.2 LG Electronics Business Overview and Its Total Revenue
    • 13.4.3 LG Electronics 3D Systems Introduction
    • 13.4.4 LG Electronics Revenue in 3D Systems Business (2015-2020)
    • 13.4.5 LG Electronics Recent Development
  • 13.5 Epson America
    • 13.5.1 Epson America Company Details
    • 13.5.2 Epson America Business Overview and Its Total Revenue
    • 13.5.3 Epson America 3D Systems Introduction
    • 13.5.4 Epson America Revenue in 3D Systems Business (2015-2020)
    • 13.5.5 Epson America Recent Development
  • 13.6 NVIDIA
    • 13.6.1 NVIDIA Company Details
    • 13.6.2 NVIDIA Business Overview and Its Total Revenue
    • 13.6.3 NVIDIA 3D Systems Introduction
    • 13.6.4 NVIDIA Revenue in 3D Systems Business (2015-2020)
    • 13.6.5 NVIDIA Recent Development
  • 13.7 Sony
    • 13.7.1 Sony Company Details
    • 13.7.2 Sony Business Overview and Its Total Revenue
    • 13.7.3 Sony 3D Systems Introduction
    • 13.7.4 Sony Revenue in 3D Systems Business (2015-2020)
    • 13.7.5 Sony Recent Development
  • 13.8 eDimensional
    • 13.8.1 eDimensional Company Details
    • 13.8.2 eDimensional Business Overview and Its Total Revenue
    • 13.8.3 eDimensional 3D Systems Introduction
    • 13.8.4 eDimensional Revenue in 3D Systems Business (2015-2020)
    • 13.8.5 eDimensional Recent Development
  • 13.9 Optoma
    • 13.9.1 Optoma Company Details
    • 13.9.2 Optoma Business Overview and Its Total Revenue
    • 13.9.3 Optoma 3D Systems Introduction
    • 13.9.4 Optoma Revenue in 3D Systems Business (2015-2020)
    • 13.9.5 Optoma Recent Development
  • 13.10 Quantum3D
    • 13.10.1 Quantum3D Company Details
    • 13.10.2 Quantum3D Business Overview and Its Total Revenue
    • 13.10.3 Quantum3D 3D Systems Introduction
    • 13.10.4 Quantum3D Revenue in 3D Systems Business (2015-2020)
    • 13.10.5 Quantum3D Recent Development
  • 13.11 RealD
    • 10.11.1 RealD Company Details
    • 10.11.2 RealD Business Overview and Its Total Revenue
    • 10.11.3 RealD 3D Systems Introduction
    • 10.11.4 RealD Revenue in 3D Systems Business (2015-2020)
    • 10.11.5 RealD Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    This report focuses on the global 3D Systems status, future forecast, growth opportunity, key market and key players. The study objectives are to present the 3D Systems development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

    The key players covered in this study
    Volfoni
    Xpand
    DepthQ
    LG Electronics
    Epson America
    NVIDIA
    Sony
    eDimensional
    Optoma
    Quantum3D
    RealD

    Market segment by Type, the product can be split into
    Image Maximum
    Time-sharing Projection System
    Passive Stereoscopic Projection System
    Market segment by Application, split into
    Cinema
    Port
    Buildings
    Others

    Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

    The study objectives of this report are:
    To analyze global 3D Systems status, future forecast, growth opportunity, key market and key players.
    To present the 3D Systems development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

    In this study, the years considered to estimate the market size of 3D Systems are as follows:
    History Year: 2015-2019
    Base Year: 2019
    Estimated Year: 2020
    Forecast Year 2020 to 2026
    For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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