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Global Corporate Game-Based Learning Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Corporate Game-Based Learning Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Generic Product
      • 1.4.3 Packaged Product
    • 1.5 Market by Application
      • 1.5.1 Global Corporate Game-Based Learning Market Share by Application (2014-2025)
      • 1.5.2 Under 25 Years
      • 1.5.3 25-55 Years
      • 1.5.4 Over 55 Years
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Corporate Game-Based Learning Market Size
    • 2.2 Corporate Game-Based Learning Growth Trends by Regions
      • 2.2.1 Corporate Game-Based Learning Market Size by Regions (2014-2025)
      • 2.2.2 Corporate Game-Based Learning Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Corporate Game-Based Learning Market Size by Manufacturers
      • 3.1.1 Global Corporate Game-Based Learning Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Corporate Game-Based Learning Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Corporate Game-Based Learning Market Concentration Ratio (CR5 and HHI)
    • 3.2 Corporate Game-Based Learning Key Players Head office and Area Served
    • 3.3 Key Players Corporate Game-Based Learning Product/Solution/Service
    • 3.4 Date of Enter into Corporate Game-Based Learning Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Corporate Game-Based Learning Market Size by Type (2014-2019)
    • 4.2 Global Corporate Game-Based Learning Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Corporate Game-Based Learning Market Size (2014-2019)
    • 5.2 Corporate Game-Based Learning Key Players in United States
    • 5.3 United States Corporate Game-Based Learning Market Size by Type
    • 5.4 United States Corporate Game-Based Learning Market Size by Application

    6 Europe

    • 6.1 Europe Corporate Game-Based Learning Market Size (2014-2019)
    • 6.2 Corporate Game-Based Learning Key Players in Europe
    • 6.3 Europe Corporate Game-Based Learning Market Size by Type
    • 6.4 Europe Corporate Game-Based Learning Market Size by Application

    7 China

    • 7.1 China Corporate Game-Based Learning Market Size (2014-2019)
    • 7.2 Corporate Game-Based Learning Key Players in China
    • 7.3 China Corporate Game-Based Learning Market Size by Type
    • 7.4 China Corporate Game-Based Learning Market Size by Application

    8 Japan

    • 8.1 Japan Corporate Game-Based Learning Market Size (2014-2019)
    • 8.2 Corporate Game-Based Learning Key Players in Japan
    • 8.3 Japan Corporate Game-Based Learning Market Size by Type
    • 8.4 Japan Corporate Game-Based Learning Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Corporate Game-Based Learning Market Size (2014-2019)
    • 9.2 Corporate Game-Based Learning Key Players in Southeast Asia
    • 9.3 Southeast Asia Corporate Game-Based Learning Market Size by Type
    • 9.4 Southeast Asia Corporate Game-Based Learning Market Size by Application

    10 India

    • 10.1 India Corporate Game-Based Learning Market Size (2014-2019)
    • 10.2 Corporate Game-Based Learning Key Players in India
    • 10.3 India Corporate Game-Based Learning Market Size by Type
    • 10.4 India Corporate Game-Based Learning Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Corporate Game-Based Learning Market Size (2014-2019)
    • 11.2 Corporate Game-Based Learning Key Players in Central & South America
    • 11.3 Central & South America Corporate Game-Based Learning Market Size by Type
    • 11.4 Central & South America Corporate Game-Based Learning Market Size by Application

    12 International Players Profiles

    • 12.1 PlayGen
      • 12.1.1 PlayGen Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Corporate Game-Based Learning Introduction
      • 12.1.4 PlayGen Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.1.5 PlayGen Recent Development
    • 12.2 Gamelearn
      • 12.2.1 Gamelearn Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Corporate Game-Based Learning Introduction
      • 12.2.4 Gamelearn Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.2.5 Gamelearn Recent Development
    • 12.3 BreakAway Games
      • 12.3.1 BreakAway Games Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Corporate Game-Based Learning Introduction
      • 12.3.4 BreakAway Games Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.3.5 BreakAway Games Recent Development
    • 12.4 G-Cube
      • 12.4.1 G-Cube Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Corporate Game-Based Learning Introduction
      • 12.4.4 G-Cube Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.4.5 G-Cube Recent Development
    • 12.5 Growth Engineering
      • 12.5.1 Growth Engineering Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Corporate Game-Based Learning Introduction
      • 12.5.4 Growth Engineering Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.5.5 Growth Engineering Recent Development
    • 12.6 Indusgeeks Solutions
      • 12.6.1 Indusgeeks Solutions Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Corporate Game-Based Learning Introduction
      • 12.6.4 Indusgeeks Solutions Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.6.5 Indusgeeks Solutions Recent Development
    • 12.7 mLevel
      • 12.7.1 mLevel Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Corporate Game-Based Learning Introduction
      • 12.7.4 mLevel Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.7.5 mLevel Recent Development
    • 12.8 StratBeans Consulting
      • 12.8.1 StratBeans Consulting Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Corporate Game-Based Learning Introduction
      • 12.8.4 StratBeans Consulting Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.8.5 StratBeans Consulting Recent Development
    • 12.9 Wrainb
      • 12.9.1 Wrainb Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Corporate Game-Based Learning Introduction
      • 12.9.4 Wrainb Revenue in Corporate Game-Based Learning Business (2014-2019)
      • 12.9.5 Wrainb Recent Development

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.
      The North America to dominate the corporate game-based learning market. The high generation of jobs in the IT, banking, and healthcare industry is the major reason for the growth of the corporate game-based learning market in the region.
      In 2018, the global Corporate Game-Based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Corporate Game-Based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Corporate Game-Based Learning development in United States, Europe and China.

      The key players covered in this study
      PlayGen
      Gamelearn
      BreakAway Games
      G-Cube
      Growth Engineering
      Indusgeeks Solutions
      mLevel
      StratBeans Consulting
      Wrainb

      Market segment by Type, the product can be split into
      Generic Product
      Packaged Product

      Market segment by Application, split into
      Under 25 Years
      25-55 Years
      Over 55 Years

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Corporate Game-Based Learning status, future forecast, growth opportunity, key market and key players.
      To present the Corporate Game-Based Learning development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Corporate Game-Based Learning are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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