Report Detail

Consumer Goods (Post-pandemic Era)-Global The Board Games Market Segment Research Report 2021

  • RnM3867105
  • |
  • 01 November, 2021
  • |
  • Global
  • |
  • 81 Pages
  • |
  • XYZResearch
  • |
  • Consumer Goods

Summary

The global economy is expected to expand 5.6% in 2021,global recovery is strong but uneven as many emerging market and developing economies continue to struggle with the COVID-19 pandemic, the world is unlikely to ever reach global herd immunity. However, the recovery in many countries is being held back by a resurgence of COVID-19 cases and lagging vaccination progress, as well as the withdrawal of policy support in some instances.

The annual U.S. economic growth rate slipped to -3.5% in 2020, but grew at a yearly pace of more than 6% in the previous two quarters of 2021. The economy of continental Europe bounced back in the second quarter after having contracted in both the fourth quarter of 2020 and the first quarter of 2021, as the vaccinations accelerated, and governments eased restrictions. Among major economies, the annualized growth rate was 6.1% in Germany, 3.6% in France, 11.2% in Italy, and 11.7% in Spain. The especially rapid growth in Spain and Italy was attributed to a surge in consumer spending, likely the result of an easing of economic restrictions.

Regional Economic Prospects: Growth in the East Asia and Pacific is projected to accelerate by 7.7% in 2021, Central Asia is forecast to grow by 3.9% this year, economic activity in the Middle East and North Africa is forecast to advance by 2.4%, South Asia is projected to expand by 6.8%.

The global The Board Games market size was USD XX billion in 2021. It is likely to progress at a CAGR of XX% during the forecast period of 2022-2027, according to XYZResearch analysis, The segment in The Board Games market is estimated to reach a market value of USD XX billion by 2021 from an initial market value of USD XX billion in 2021. China market value in 2021 is about USD XX billion, and China The Board Games production is XX (K Units). US market value in 2021 is about USD XX billion, and US The Board Games production is XX (K Units). Europe market value in 2021 is about USD XX billion, and Europe The Board Games production is XX (K Units).

Regional Segmentation (Value; Revenue, USD Million, 2017 - 2027) of The Board Games Market by XYZResearch Include
USA
Europe
China
Japan
India
Korea
Southeast Asia
Competitive Analysis; Who are the Major Players in The Board Games Market?
Asmodée Editions
Ravensburger
Goliath B.V.
Hasbro
...
Major Type of The Board Games Covered in XYZResearch report:
RPGs
Card
Dice games
Tabletop board games
Application Segments Covered in XYZResearch Market
Fantasy
Warfare
Survival
Adventure

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Table of Contents

    Global The Board Games Market Segment Research Report 2021

      1. Research Scope

        2. Market Overview

        • 2.1 Product Introduction, Application, Picture
        • 2.2 Global The Board Games Market by Value
          • 2.2.1 Global The Board Games Revenue by Type
          • 2.2.2 Global The Board Games Market by Value (%)
        • 2.3 Global The Board Games Market by Production
          • 2.3.1 Global The Board Games Production by Type
          • 2.3.2 Global The Board Games Market by Production (%)

        3. The Major Driver of The Board Games Industry

        • 3.1 Historical & Forecast Global The Board Games Demand
        • 3.2 Largest Application for The Board Games (2017-2027)
        • 3.3 The Major Downstream Company in China Market 2021

        4. Global and Regional The Board Games Market

        • 4.1 Regional Market Size in Terms of Production & Demand (2021)
        • 4.2 Regional Market Share in Terms of Revenue (2019-2027)
        • 4.3 Concentration Ratio (CR5& CR10) of The Board Games Market
        • 4.4 Mergers & Acquisitions, Expansion Plans

        5. US The Board Games Production, Demand (2017-2027)

        • 5.1 Current and Estimated Production Breakdown by Type
        • 5.2 Current and Estimated Demand Breakdown by Type
        • 5.3 Current and Estimated Demand Breakdown by Application
        • 5.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 5.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        6. Europe The Board Games Production, Demand (2017-2027)

        • 6.1 Current and Estimated Production Breakdown by Type
        • 6.2 Current and Estimated Demand Breakdown by Type
        • 6.3 Current and Estimated Demand Breakdown by Application
        • 6.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 6.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        7. China The Board Games Production, Demand (2017-2027)

        • 7.1 Current and Estimated Production Breakdown by Type
        • 7.2 Current and Estimated Demand Breakdown by Type
        • 7.3 Current and Estimated Demand Breakdown by Application
        • 7.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 7.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        8. Japan The Board Games Production, Demand (2017-2027)

        • 8.1 Current and Estimated Production Breakdown by Type
        • 8.2 Current and Estimated Demand Breakdown by Type
        • 8.3 Current and Estimated Demand Breakdown by Application
        • 8.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 8.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        9. India The Board Games Production, Demand (2017-2027)

        • 9.1 Current and Estimated Production Breakdown by Type
        • 9.2 Current and Estimated Demand Breakdown by Type
        • 9.3 Current and Estimated Demand Breakdown by Application
        • 9.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 9.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        10. Korea The Board Games Production, Demand (2017-2027)

        • 10.1 Current and Estimated Production Breakdown by Type
        • 10.2 Current and Estimated Demand Breakdown by Type
        • 10.3 Current and Estimated Demand Breakdown by Application
        • 10.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 10.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        11. Southeast Asia The Board Games Production, Demand (2017-2027)

        • 11.1 Current and Estimated Production Breakdown by Type
        • 11.2 Current and Estimated Demand Breakdown by Type
        • 11.3 Current and Estimated Demand Breakdown by Application
        • 11.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
        • 11.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

        12. Global The Board Games Average Price Trend

        • 12.1 Market Price for Each Type of The Board Games in US (2017-2021)
        • 12.2 Market Price for Each Type of The Board Games in Europe (2017-2021)
        • 12.3 Market Price for Each Type of The Board Games in China (2017-2021)
        • 12.4 Market Price for Each Type of The Board Games in Japan (2017-2021)
        • 12.5 Market Price for Each Type of The Board Games in India (2017-2021)
        • 12.6 Market Price for Each Type of The Board Games in Korea (2017-2021)
        • 12.7 Market Price for Each Type of The Board Games in Southeast Asia (2017-2021)

        13. Industrial Chain (Impact of COVID-19)

        • 13.1 The Board Games Industrial Chain Analysis
        • 13.2 Downstream
        • 13.3 Impact of COVID-19
        • 13.4 Technology Trends of The Board Games

        14. The Board Games Competitive Landscape

        • 14.1 Asmodée Editions
          • 14.1.1 Asmodée Editions Company Profiles
          • 14.1.2 Asmodée Editions Product Introduction
          • 14.1.3 Asmodée Editions The Board Games Sales, Revenue (2017-2021)
          • 14.1.4 Strategic initiatives
        • 14.2 Ravensburger
          • 14.2.1 Ravensburger Company Profiles
          • 14.2.2 Ravensburger Product Introduction
          • 14.2.3 Ravensburger The Board Games Sales, Revenue (2017-2021)
          • 14.2.4 Strategic initiatives
        • 14.3 Goliath B.V.
          • 14.3.1 Goliath B.V. Company Profiles
          • 14.3.2 Goliath B.V. Product Introduction
          • 14.3.3 Goliath B.V. The Board Games Sales, Revenue (2017-2021)
          • 14.3.4 Strategic initiatives
        • 14.4 Hasbro
          • 14.4.1 Hasbro Company Profiles
          • 14.4.2 Hasbro Product Introduction
          • 14.4.3 Hasbro The Board Games Sales, Revenue (2017-2021)
          • 14.4.4 Strategic initiatives

        15. Conclusion

        Summary:
        Get latest Market Research Reports on Board Games. Industry analysis & Market Report on Board Games is a syndicated market report, published as (Post-pandemic Era)-Global The Board Games Market Segment Research Report 2021. It is complete Research Study and Industry Analysis of Board Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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