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Global Blockchain in Media and Entertainment Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Bitcoin
      • 1.4.3 Ripple
      • 1.4.4 Ethereum
      • 1.4.5 R3 Corda
      • 1.4.6 Other
    • 1.5 Market by Application
      • 1.5.1 Global Blockchain in Media and Entertainment Market Share by Application (2019-2025)
      • 1.5.2 Content Security
      • 1.5.3 Licensing and Rights Management
      • 1.5.4 Smart Contract
      • 1.5.5 Pay
      • 1.5.6 Digital Advertising
      • 1.5.7 Online Game
      • 1.5.8 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Blockchain in Media and Entertainment Market Size
    • 2.2 Blockchain in Media and Entertainment Growth Trends by Regions
      • 2.2.1 Blockchain in Media and Entertainment Market Size by Regions (2019-2025)
      • 2.2.2 Blockchain in Media and Entertainment Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis

    3 Market Share by Key Players

    • 3.1 Blockchain in Media and Entertainment Market Size by by Players
      • 3.1.1 Global Blockchain in Media and Entertainment Revenue by by Players (2014-2019)
      • 3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by by Players (2014-2019)
      • 3.1.3 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
    • 3.2 Blockchain in Media and Entertainment Key Players Head office and Area Served
    • 3.3 Key Players Blockchain in Media and Entertainment Product/Solution/Service
    • 3.4 Date of Enter into Blockchain in Media and Entertainment Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Blockchain in Media and Entertainment Market Size by Type (2014-2019)
    • 4.2 Global Blockchain in Media and Entertainment Market Size by Application (2014-2019)

    5 North America

    • 5.1 North America Blockchain in Media and Entertainment Market Size (2014-2019)
    • 5.2 Blockchain in Media and Entertainment Key Players in North America
    • 5.3 North America Blockchain in Media and Entertainment Market Size by Type
    • 5.4 North America Blockchain in Media and Entertainment Market Size by Application

    6 Europe

    • 6.1 Europe Blockchain in Media and Entertainment Market Size (2014-2019)
    • 6.2 Blockchain in Media and Entertainment Key Players in Europe
    • 6.3 Europe Blockchain in Media and Entertainment Market Size by Type
    • 6.4 Europe Blockchain in Media and Entertainment Market Size by Application

    7 China

    • 7.1 China Blockchain in Media and Entertainment Market Size (2014-2019)
    • 7.2 Blockchain in Media and Entertainment Key Players in China
    • 7.3 China Blockchain in Media and Entertainment Market Size by Type
    • 7.4 China Blockchain in Media and Entertainment Market Size by Application

    8 Japan

    • 8.1 Japan Blockchain in Media and Entertainment Market Size (2014-2019)
    • 8.2 Blockchain in Media and Entertainment Key Players in Japan
    • 8.3 Japan Blockchain in Media and Entertainment Market Size by Type
    • 8.4 Japan Blockchain in Media and Entertainment Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Blockchain in Media and Entertainment Market Size (2014-2019)
    • 9.2 Blockchain in Media and Entertainment Key Players in Southeast Asia
    • 9.3 Southeast Asia Blockchain in Media and Entertainment Market Size by Type
    • 9.4 Southeast Asia Blockchain in Media and Entertainment Market Size by Application

    10 India

    • 10.1 India Blockchain in Media and Entertainment Market Size (2014-2019)
    • 10.2 Blockchain in Media and Entertainment Key Players in India
    • 10.3 India Blockchain in Media and Entertainment Market Size by Type
    • 10.4 India Blockchain in Media and Entertainment Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Blockchain in Media and Entertainment Market Size (2014-2019)
    • 11.2 Blockchain in Media and Entertainment Key Players in Central & South America
    • 11.3 Central & South America Blockchain in Media and Entertainment Market Size by Type
    • 11.4 Central & South America Blockchain in Media and Entertainment Market Size by Application

    12 International Players Profiles

    • 12.1 IBM Corporation
      • 12.1.1 IBM Corporation Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Blockchain in Media and Entertainment Introduction
      • 12.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2014-2019))
      • 12.1.5 IBM Corporation Recent Development
    • 12.2 Microsoft Corporation
      • 12.2.1 Microsoft Corporation Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Blockchain in Media and Entertainment Introduction
      • 12.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.2.5 Microsoft Corporation Recent Development
    • 12.3 SAP SE
      • 12.3.1 SAP SE Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Blockchain in Media and Entertainment Introduction
      • 12.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.3.5 SAP SE Recent Development
    • 12.4 Amazon Web Services
      • 12.4.1 Amazon Web Services Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Blockchain in Media and Entertainment Introduction
      • 12.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.4.5 Amazon Web Services Recent Development
    • 12.5 Accenture PLC
      • 12.5.1 Accenture PLC Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Blockchain in Media and Entertainment Introduction
      • 12.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.5.5 Accenture PLC Recent Development
    • 12.6 Oracle Corporation
      • 12.6.1 Oracle Corporation Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Blockchain in Media and Entertainment Introduction
      • 12.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.6.5 Oracle Corporation Recent Development
    • 12.7 Infosys Limited
      • 12.7.1 Infosys Limited Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Blockchain in Media and Entertainment Introduction
      • 12.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.7.5 Infosys Limited Recent Development
    • 12.8 Bitfury USA Inc.
      • 12.8.1 Bitfury USA Inc. Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Blockchain in Media and Entertainment Introduction
      • 12.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.8.5 Bitfury USA Inc. Recent Development
    • 12.9 Factom Inc.
      • 12.9.1 Factom Inc. Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Blockchain in Media and Entertainment Introduction
      • 12.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.9.5 Factom Inc. Recent Development
    • 12.10 GuardTime,AS
      • 12.10.1 GuardTime,AS Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Blockchain in Media and Entertainment Introduction
      • 12.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2014-2019)
      • 12.10.5 GuardTime,AS Recent Development
    • 12.11 Auxesis Group
    • 12.12 Nyiax Inc.
    • 12.13 MetaX
    • 12.14 BTL Group

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Product (2019-2025)
    • 13.2 Market Size Forecast by Application (2019-2025)
    • 13.3 Market Size Forecast by Regions
    • 13.4 North America
    • 13.5 Europe
    • 13.6 China
    • 13.7 Japan
    • 13.8 Southeast Asia
    • 13.9 India
    • 13.10 Central & South America

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 15.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      This report focuses on the global Blockchain in Media and Entertainment status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Blockchain in Media and Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

      The key players covered in this study
      IBM Corporation
      Microsoft Corporation
      SAP SE
      Amazon Web Services
      Accenture PLC
      Oracle Corporation
      Infosys Limited
      Bitfury USA Inc.
      Factom Inc.
      GuardTime,AS
      Auxesis Group
      Nyiax Inc.
      MetaX
      BTL Group

      Market segment by Type, the product can be split into
      Bitcoin
      Ripple
      Ethereum
      R3 Corda
      Other

      Market segment by Application, split into
      Content Security
      Licensing and Rights Management
      Smart Contract
      Pay
      Digital Advertising
      Online Game
      Other

      Market segment by Regions/Countries, this report covers
      North America
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Blockchain in Media and Entertainment status, future forecast, growth opportunity, key market and key players.
      To present the Blockchain in Media and Entertainment development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Blockchain in Media and Entertainment are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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