Copyright Reports & Markets. All rights reserved.

Global and China Blockchain in Media, Advertising, and Entertainment Market Size, Status and Forecast 2020-2026

Buy now

1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 Media
    • 1.2.3 Advertising
    • 1.2.4 Entertainment
  • 1.3 Market by Application
    • 1.3.1 Global Blockchain in Media, Advertising, and Entertainment Market Share by Application: 2020 VS 2026
    • 1.3.2 Small and Medium-Sized Enterprises
    • 1.3.3 Large Enterprises
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Blockchain in Media, Advertising, and Entertainment Market Perspective (2015-2026)
  • 2.2 Global Blockchain in Media, Advertising, and Entertainment Growth Trends by Regions
    • 2.2.1 Blockchain in Media, Advertising, and Entertainment Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Blockchain in Media, Advertising, and Entertainment Historic Market Share by Regions (2015-2020)
    • 2.2.3 Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Blockchain in Media, Advertising, and Entertainment Players by Market Size
    • 3.1.1 Global Top Blockchain in Media, Advertising, and Entertainment Players by Revenue (2015-2020)
    • 3.1.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Players (2015-2020)
  • 3.2 Global Blockchain in Media, Advertising, and Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Blockchain in Media, Advertising, and Entertainment Revenue
  • 3.4 Global Blockchain in Media, Advertising, and Entertainment Market Concentration Ratio
    • 3.4.1 Global Blockchain in Media, Advertising, and Entertainment Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media, Advertising, and Entertainment Revenue in 2019
  • 3.5 Key Players Blockchain in Media, Advertising, and Entertainment Area Served
  • 3.6 Key Players Blockchain in Media, Advertising, and Entertainment Product Solution and Service
  • 3.7 Date of Enter into Blockchain in Media, Advertising, and Entertainment Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Blockchain in Media, Advertising, and Entertainment Breakdown Data by Type (2015-2026)

  • 4.1 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size by Type (2015-2020)
  • 4.2 Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Type (2021-2026)

5 Blockchain in Media, Advertising, and Entertainment Breakdown Data by Application (2015-2026)

  • 5.1 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size by Application (2015-2020)
  • 5.2 Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Blockchain in Media, Advertising, and Entertainment Market Size (2015-2026)
  • 6.2 North America Blockchain in Media, Advertising, and Entertainment Market Size by Type (2015-2020)
  • 6.3 North America Blockchain in Media, Advertising, and Entertainment Market Size by Application (2015-2020)
  • 6.4 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size (2015-2026)
  • 7.2 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Type (2015-2020)
  • 7.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Application (2015-2020)
  • 7.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Blockchain in Media, Advertising, and Entertainment Market Size (2015-2026)
  • 8.2 China Blockchain in Media, Advertising, and Entertainment Market Size by Type (2015-2020)
  • 8.3 China Blockchain in Media, Advertising, and Entertainment Market Size by Application (2015-2020)
  • 8.4 China Blockchain in Media, Advertising, and Entertainment Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Blockchain in Media, Advertising, and Entertainment Market Size (2015-2026)
  • 9.2 Japan Blockchain in Media, Advertising, and Entertainment Market Size by Type (2015-2020)
  • 9.3 Japan Blockchain in Media, Advertising, and Entertainment Market Size by Application (2015-2020)
  • 9.4 Japan Blockchain in Media, Advertising, and Entertainment Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size (2015-2026)
  • 10.2 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 IBM
    • 11.1.1 IBM Company Details
    • 11.1.2 IBM Business Overview
    • 11.1.3 IBM Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.1.4 IBM Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020))
    • 11.1.5 IBM Recent Development
  • 11.2 Microsoft
    • 11.2.1 Microsoft Company Details
    • 11.2.2 Microsoft Business Overview
    • 11.2.3 Microsoft Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.2.4 Microsoft Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.2.5 Microsoft Recent Development
  • 11.3 SAP
    • 11.3.1 SAP Company Details
    • 11.3.2 SAP Business Overview
    • 11.3.3 SAP Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.3.4 SAP Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.3.5 SAP Recent Development
  • 11.4 Accenture
    • 11.4.1 Accenture Company Details
    • 11.4.2 Accenture Business Overview
    • 11.4.3 Accenture Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.4.4 Accenture Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.4.5 Accenture Recent Development
  • 11.5 AWS
    • 11.5.1 AWS Company Details
    • 11.5.2 AWS Business Overview
    • 11.5.3 AWS Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.5.4 AWS Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.5.5 AWS Recent Development
  • 11.6 Oracle
    • 11.6.1 Oracle Company Details
    • 11.6.2 Oracle Business Overview
    • 11.6.3 Oracle Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.6.4 Oracle Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.6.5 Oracle Recent Development
  • 11.7 Infosys
    • 11.7.1 Infosys Company Details
    • 11.7.2 Infosys Business Overview
    • 11.7.3 Infosys Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.7.4 Infosys Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.7.5 Infosys Recent Development
  • 11.8 Bitfury
    • 11.8.1 Bitfury Company Details
    • 11.8.2 Bitfury Business Overview
    • 11.8.3 Bitfury Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.8.4 Bitfury Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.8.5 Bitfury Recent Development
  • 11.9 Factom
    • 11.9.1 Factom Company Details
    • 11.9.2 Factom Business Overview
    • 11.9.3 Factom Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.9.4 Factom Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.9.5 Factom Recent Development
  • 11.10 Guardtime
    • 11.10.1 Guardtime Company Details
    • 11.10.2 Guardtime Business Overview
    • 11.10.3 Guardtime Blockchain in Media, Advertising, and Entertainment Introduction
    • 11.10.4 Guardtime Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 11.10.5 Guardtime Recent Development
  • 11.11 ARK
    • 10.11.1 ARK Company Details
    • 10.11.2 ARK Business Overview
    • 10.11.3 ARK Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.11.4 ARK Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.11.5 ARK Recent Development
  • 11.12 Auxesis Group
    • 10.12.1 Auxesis Group Company Details
    • 10.12.2 Auxesis Group Business Overview
    • 10.12.3 Auxesis Group Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.12.4 Auxesis Group Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.12.5 Auxesis Group Recent Development
  • 11.13 Nyiax
    • 10.13.1 Nyiax Company Details
    • 10.13.2 Nyiax Business Overview
    • 10.13.3 Nyiax Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.13.4 Nyiax Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.13.5 Nyiax Recent Development
  • 11.14 Metax
    • 10.14.1 Metax Company Details
    • 10.14.2 Metax Business Overview
    • 10.14.3 Metax Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.14.4 Metax Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.14.5 Metax Recent Development
  • 11.15 BTL
    • 10.15.1 BTL Company Details
    • 10.15.2 BTL Business Overview
    • 10.15.3 BTL Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.15.4 BTL Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.15.5 BTL Recent Development
  • 11.16 Voise
    • 10.16.1 Voise Company Details
    • 10.16.2 Voise Business Overview
    • 10.16.3 Voise Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.16.4 Voise Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.16.5 Voise Recent Development
  • 11.17 Bloq
    • 10.17.1 Bloq Company Details
    • 10.17.2 Bloq Business Overview
    • 10.17.3 Bloq Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.17.4 Bloq Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.17.5 Bloq Recent Development
  • 11.18 Clearcoin
    • 10.18.1 Clearcoin Company Details
    • 10.18.2 Clearcoin Business Overview
    • 10.18.3 Clearcoin Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.18.4 Clearcoin Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.18.5 Clearcoin Recent Development
  • 11.19 Decent
    • 10.19.1 Decent Company Details
    • 10.19.2 Decent Business Overview
    • 10.19.3 Decent Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.19.4 Decent Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.19.5 Decent Recent Development
  • 11.20 Synereo
    • 10.20.1 Synereo Company Details
    • 10.20.2 Synereo Business Overview
    • 10.20.3 Synereo Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.20.4 Synereo Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.20.5 Synereo Recent Development
  • 11.21 Brainbot Technologies
    • 10.21.1 Brainbot Technologies Company Details
    • 10.21.2 Brainbot Technologies Business Overview
    • 10.21.3 Brainbot Technologies Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.21.4 Brainbot Technologies Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.21.5 Brainbot Technologies Recent Development
  • 11.22 Bigchaindb
    • 10.22.1 Bigchaindb Company Details
    • 10.22.2 Bigchaindb Business Overview
    • 10.22.3 Bigchaindb Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.22.4 Bigchaindb Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.22.5 Bigchaindb Recent Development
  • 11.23 Iprodoos
    • 10.23.1 Iprodoos Company Details
    • 10.23.2 Iprodoos Business Overview
    • 10.23.3 Iprodoos Blockchain in Media, Advertising, and Entertainment Introduction
    • 10.23.4 Iprodoos Revenue in Blockchain in Media, Advertising, and Entertainment Business (2015-2020)
    • 10.23.5 Iprodoos Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Global Blockchain in Media, Advertising, and Entertainment Scope and Market Size
    Blockchain in Media, Advertising, and Entertainment market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Blockchain in Media, Advertising, and Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    Media
    Advertising
    Entertainment

    Market segment by Application, split into
    Small and Medium-Sized Enterprises
    Large Enterprises

    Based on regional and country-level analysis, the Blockchain in Media, Advertising, and Entertainment market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa

    In the competitive analysis section of the report, leading as well as prominent players of the global Blockchain in Media, Advertising, and Entertainment market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    IBM
    Microsoft
    SAP
    Accenture
    AWS
    Oracle
    Infosys
    Bitfury
    Factom
    Guardtime
    ARK
    Auxesis Group
    Nyiax
    Metax
    BTL
    Voise
    Bloq
    Clearcoin
    Decent
    Synereo
    Brainbot Technologies
    Bigchaindb
    Iprodoos

    Buy now