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Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Augmented Reality (AR)
      • 1.4.3 Virtual Reality (VR)
    • 1.5 Market by Application
      • 1.5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2014-2025)
      • 1.5.2 Research & Development
      • 1.5.3 Manufacturing & Supply
      • 1.5.4 Marketing & Sales
      • 1.5.5 Aftersales
      • 1.5.6 Support Functions
      • 1.5.7 Product
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size
    • 2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Growth Trends by Regions
      • 2.2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions (2014-2025)
      • 2.2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Manufacturers
      • 3.1.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
    • 3.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players Head office and Area Served
    • 3.3 Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Product/Solution/Service
    • 3.4 Date of Enter into Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2014-2019)
    • 4.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 5.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in United States
    • 5.3 United States Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 5.4 United States Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    6 Europe

    • 6.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 6.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Europe
    • 6.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 6.4 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    7 China

    • 7.1 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 7.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in China
    • 7.3 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 7.4 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    8 Japan

    • 8.1 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 8.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Japan
    • 8.3 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 8.4 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 9.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Southeast Asia
    • 9.3 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 9.4 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    10 India

    • 10.1 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 10.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in India
    • 10.3 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 10.4 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2014-2019)
    • 11.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Central & South America
    • 11.3 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
    • 11.4 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application

    12 International Players Profiles

    • 12.1 Continental
      • 12.1.1 Continental Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.1.4 Continental Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.1.5 Continental Recent Development
    • 12.2 Microsoft
      • 12.2.1 Microsoft Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.2.4 Microsoft Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.2.5 Microsoft Recent Development
    • 12.3 Visteon Corporation
      • 12.3.1 Visteon Corporation Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.3.4 Visteon Corporation Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.3.5 Visteon Corporation Recent Development
    • 12.4 Volkswagen
      • 12.4.1 Volkswagen Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.4.4 Volkswagen Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.4.5 Volkswagen Recent Development
    • 12.5 Unity
      • 12.5.1 Unity Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.5.4 Unity Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.5.5 Unity Recent Development
    • 12.6 Bosch
      • 12.6.1 Bosch Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.6.4 Bosch Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.6.5 Bosch Recent Development
    • 12.7 DAQRI
      • 12.7.1 DAQRI Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.7.4 DAQRI Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.7.5 DAQRI Recent Development
    • 12.8 HTC
      • 12.8.1 HTC Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.8.4 HTC Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.8.5 HTC Recent Development
    • 12.9 Hyundai Motor
      • 12.9.1 Hyundai Motor Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.9.4 Hyundai Motor Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.9.5 Hyundai Motor Recent Development
    • 12.10 Wayray
      • 12.10.1 Wayray Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
      • 12.10.4 Wayray Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2014-2019)
      • 12.10.5 Wayray Recent Development

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      While augmented and virtual reality applications in mobile and gaming have recently emerged, these concepts have already been deployed for a variety of automotive use cases including AR HUDs, local and remote see-through applications, pre-sales experiences, vehicle desgin, manufacturing, maintenance, and user manuals. Main benefits are centered around a more intuitive and seamless user interface for drivers, especially critical for semi-autonomous driving and driving down costs.
      In 2018, the global Automotive Augmented Reality (AR) and Virtual Reality (VR) market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in United States, Europe and China.

      The key players covered in this study
      Continental
      Microsoft
      Visteon Corporation
      Volkswagen
      Unity
      Bosch
      DAQRI
      HTC
      Hyundai Motor
      Wayray

      Market segment by Type, the product can be split into
      Augmented Reality (AR)
      Virtual Reality (VR)

      Market segment by Application, split into
      Research & Development
      Manufacturing & Supply
      Marketing & Sales
      Aftersales
      Support Functions
      Product

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players.
      To present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Automotive Augmented Reality (AR) and Virtual Reality (VR) are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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