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Global Automotive AR and VR Market Size, Status and Forecast 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Automotive AR and VR Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 Augmented Reality (AR)
      • 1.4.3 Virtual Reality (VR)
    • 1.5 Market by Application
      • 1.5.1 Global Automotive AR and VR Market Share by Application (2014-2025)
      • 1.5.2 Research & Development
      • 1.5.3 Manufacturing & Supply
      • 1.5.4 Marketing & Sales
      • 1.5.5 Aftersales
      • 1.5.6 Support Functions
      • 1.5.7 Product
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Automotive AR and VR Market Size
    • 2.2 Automotive AR and VR Growth Trends by Regions
      • 2.2.1 Automotive AR and VR Market Size by Regions (2014-2025)
      • 2.2.2 Automotive AR and VR Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Opportunities

    3 Market Share by Key Players

    • 3.1 Automotive AR and VR Market Size by Manufacturers
      • 3.1.1 Global Automotive AR and VR Revenue by Manufacturers (2014-2019)
      • 3.1.2 Global Automotive AR and VR Revenue Market Share by Manufacturers (2014-2019)
      • 3.1.3 Global Automotive AR and VR Market Concentration Ratio (CR5 and HHI)
    • 3.2 Automotive AR and VR Key Players Head office and Area Served
    • 3.3 Key Players Automotive AR and VR Product/Solution/Service
    • 3.4 Date of Enter into Automotive AR and VR Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Automotive AR and VR Market Size by Type (2014-2019)
    • 4.2 Global Automotive AR and VR Market Size by Application (2014-2019)

    5 United States

    • 5.1 United States Automotive AR and VR Market Size (2014-2019)
    • 5.2 Automotive AR and VR Key Players in United States
    • 5.3 United States Automotive AR and VR Market Size by Type
    • 5.4 United States Automotive AR and VR Market Size by Application

    6 Europe

    • 6.1 Europe Automotive AR and VR Market Size (2014-2019)
    • 6.2 Automotive AR and VR Key Players in Europe
    • 6.3 Europe Automotive AR and VR Market Size by Type
    • 6.4 Europe Automotive AR and VR Market Size by Application

    7 China

    • 7.1 China Automotive AR and VR Market Size (2014-2019)
    • 7.2 Automotive AR and VR Key Players in China
    • 7.3 China Automotive AR and VR Market Size by Type
    • 7.4 China Automotive AR and VR Market Size by Application

    8 Japan

    • 8.1 Japan Automotive AR and VR Market Size (2014-2019)
    • 8.2 Automotive AR and VR Key Players in Japan
    • 8.3 Japan Automotive AR and VR Market Size by Type
    • 8.4 Japan Automotive AR and VR Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Automotive AR and VR Market Size (2014-2019)
    • 9.2 Automotive AR and VR Key Players in Southeast Asia
    • 9.3 Southeast Asia Automotive AR and VR Market Size by Type
    • 9.4 Southeast Asia Automotive AR and VR Market Size by Application

    10 India

    • 10.1 India Automotive AR and VR Market Size (2014-2019)
    • 10.2 Automotive AR and VR Key Players in India
    • 10.3 India Automotive AR and VR Market Size by Type
    • 10.4 India Automotive AR and VR Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Automotive AR and VR Market Size (2014-2019)
    • 11.2 Automotive AR and VR Key Players in Central & South America
    • 11.3 Central & South America Automotive AR and VR Market Size by Type
    • 11.4 Central & South America Automotive AR and VR Market Size by Application

    12 International Players Profiles

    • 12.1 Continental AG
      • 12.1.1 Continental AG Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Automotive AR and VR Introduction
      • 12.1.4 Continental AG Revenue in Automotive AR and VR Business (2014-2019)
      • 12.1.5 Continental AG Recent Development
    • 12.2 DAQRI
      • 12.2.1 DAQRI Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Automotive AR and VR Introduction
      • 12.2.4 DAQRI Revenue in Automotive AR and VR Business (2014-2019)
      • 12.2.5 DAQRI Recent Development
    • 12.3 HTC Corporation
      • 12.3.1 HTC Corporation Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Automotive AR and VR Introduction
      • 12.3.4 HTC Corporation Revenue in Automotive AR and VR Business (2014-2019)
      • 12.3.5 HTC Corporation Recent Development
    • 12.4 Hyundai Motor Group
      • 12.4.1 Hyundai Motor Group Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Automotive AR and VR Introduction
      • 12.4.4 Hyundai Motor Group Revenue in Automotive AR and VR Business (2014-2019)
      • 12.4.5 Hyundai Motor Group Recent Development
    • 12.5 Microsoft Corporation
      • 12.5.1 Microsoft Corporation Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Automotive AR and VR Introduction
      • 12.5.4 Microsoft Corporation Revenue in Automotive AR and VR Business (2014-2019)
      • 12.5.5 Microsoft Corporation Recent Development
    • 12.6 Robert Bosch GmbH
      • 12.6.1 Robert Bosch GmbH Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Automotive AR and VR Introduction
      • 12.6.4 Robert Bosch GmbH Revenue in Automotive AR and VR Business (2014-2019)
      • 12.6.5 Robert Bosch GmbH Recent Development
    • 12.7 Unity Technologies ApS
      • 12.7.1 Unity Technologies ApS Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Automotive AR and VR Introduction
      • 12.7.4 Unity Technologies ApS Revenue in Automotive AR and VR Business (2014-2019)
      • 12.7.5 Unity Technologies ApS Recent Development
    • 12.8 Visteon Corporation
      • 12.8.1 Visteon Corporation Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Automotive AR and VR Introduction
      • 12.8.4 Visteon Corporation Revenue in Automotive AR and VR Business (2014-2019)
      • 12.8.5 Visteon Corporation Recent Development
    • 12.9 Volkswagen AG
      • 12.9.1 Volkswagen AG Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Automotive AR and VR Introduction
      • 12.9.4 Volkswagen AG Revenue in Automotive AR and VR Business (2014-2019)
      • 12.9.5 Volkswagen AG Recent Development
    • 12.10 WayRay AG
      • 12.10.1 WayRay AG Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Automotive AR and VR Introduction
      • 12.10.4 WayRay AG Revenue in Automotive AR and VR Business (2014-2019)
      • 12.10.5 WayRay AG Recent Development

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Regions
    • 13.2 United States
    • 13.3 Europe
    • 13.4 China
    • 13.5 Japan
    • 13.6 Southeast Asia
    • 13.7 India
    • 13.8 Central & South America
    • 13.9 Market Size Forecast by Product (2019-2025)
    • 13.10 Market Size Forecast by Application (2019-2025)

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 12.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Augmented reality is a digital layer superimposed on the physical world. Augmented reality applications are developed on special 3D programs that enable developers to integrate contextual or digital content with the real world. Moreover, it integrates the real-life environment with virtual details that enhance the experience. This is typically achieved by looking at real-life environments through a smart goggles and headsets, smartphone or tablet screen. Augmented reality in automotive is majorly used for the application that displays the features of pedestrian, navigations, and smart signaling on a windshield.
      In 2018, the global Automotive AR and VR market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

      This report focuses on the global Automotive AR and VR status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Automotive AR and VR development in United States, Europe and China.

      The key players covered in this study
      Continental AG
      DAQRI
      HTC Corporation
      Hyundai Motor Group
      Microsoft Corporation
      Robert Bosch GmbH
      Unity Technologies ApS
      Visteon Corporation
      Volkswagen AG
      WayRay AG

      Market segment by Type, the product can be split into
      Augmented Reality (AR)
      Virtual Reality (VR)

      Market segment by Application, split into
      Research & Development
      Manufacturing & Supply
      Marketing & Sales
      Aftersales
      Support Functions
      Product

      Market segment by Regions/Countries, this report covers
      United States
      Europe
      China
      Japan
      Southeast Asia
      India
      Central & South America

      The study objectives of this report are:
      To analyze global Automotive AR and VR status, future forecast, growth opportunity, key market and key players.
      To present the Automotive AR and VR development in United States, Europe and China.
      To strategically profile the key players and comprehensively analyze their development plan and strategies.
      To define, describe and forecast the market by product type, market and key regions.

      In this study, the years considered to estimate the market size of Automotive AR and VR are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025
      For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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