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Global Augmented Reality Mobile Games Market Growth (Status and Outlook) 2019-2024

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Table of Contents

    2019-2024 Global Augmented Reality Mobile Games Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Augmented Reality Mobile Games Market Size 2014-2024
        • 2.1.2 Augmented Reality Mobile Games Market Size CAGR by Region
      • 2.2 Augmented Reality Mobile Games Segment by Type
        • 2.2.1 Geographical Location-based
        • 2.2.2 None Geographical Location-based
      • 2.3 Augmented Reality Mobile Games Market Size by Type
        • 2.3.1 Global Augmented Reality Mobile Games Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global Augmented Reality Mobile Games Market Size Growth Rate by Type (2014-2019)
      • 2.4 Augmented Reality Mobile Games Segment by Application
        • 2.4.1 Mobile Phones
        • 2.4.2 Tabelt
      • 2.5 Augmented Reality Mobile Games Market Size by Application
        • 2.5.1 Global Augmented Reality Mobile Games Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global Augmented Reality Mobile Games Market Size Growth Rate by Application (2014-2019)

      3 Global Augmented Reality Mobile Games by Players

      • 3.1 Global Augmented Reality Mobile Games Market Size Market Share by Players
        • 3.1.1 Global Augmented Reality Mobile Games Market Size by Players (2017-2019)
        • 3.1.2 Global Augmented Reality Mobile Games Market Size Market Share by Players (2017-2019)
      • 3.2 Global Augmented Reality Mobile Games Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 Augmented Reality Mobile Games by Regions

      • 4.1 Augmented Reality Mobile Games Market Size by Regions
      • 4.2 Americas Augmented Reality Mobile Games Market Size Growth
      • 4.3 APAC Augmented Reality Mobile Games Market Size Growth
      • 4.4 Europe Augmented Reality Mobile Games Market Size Growth
      • 4.5 Middle East & Africa Augmented Reality Mobile Games Market Size Growth

      5 Americas

      • 5.1 Americas Augmented Reality Mobile Games Market Size by Countries
      • 5.2 Americas Augmented Reality Mobile Games Market Size by Type
      • 5.3 Americas Augmented Reality Mobile Games Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Augmented Reality Mobile Games Market Size by Countries
      • 6.2 APAC Augmented Reality Mobile Games Market Size by Type
      • 6.3 APAC Augmented Reality Mobile Games Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Augmented Reality Mobile Games by Countries
      • 7.2 Europe Augmented Reality Mobile Games Market Size by Type
      • 7.3 Europe Augmented Reality Mobile Games Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Augmented Reality Mobile Games by Countries
      • 8.2 Middle East & Africa Augmented Reality Mobile Games Market Size by Type
      • 8.3 Middle East & Africa Augmented Reality Mobile Games Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global Augmented Reality Mobile Games Market Forecast

      • 10.1 Global Augmented Reality Mobile Games Market Size Forecast (2019-2024)
      • 10.2 Global Augmented Reality Mobile Games Forecast by Regions
        • 10.2.1 Global Augmented Reality Mobile Games Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global Augmented Reality Mobile Games Forecast by Type
      • 10.8 Global Augmented Reality Mobile Games Forecast by Application

      11 Key Players Analysis

      • 11.1 Niantic
        • 11.1.1 Company Details
        • 11.1.2 Augmented Reality Mobile Games Product Offered
        • 11.1.3 Niantic Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Niantic News
      • 11.2 Sony
        • 11.2.1 Company Details
        • 11.2.2 Augmented Reality Mobile Games Product Offered
        • 11.2.3 Sony Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 Sony News
      • 11.3 Six to Start
        • 11.3.1 Company Details
        • 11.3.2 Augmented Reality Mobile Games Product Offered
        • 11.3.3 Six to Start Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 Six to Start News
      • 11.4 Nordau Creative
        • 11.4.1 Company Details
        • 11.4.2 Augmented Reality Mobile Games Product Offered
        • 11.4.3 Nordau Creative Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Nordau Creative News
      • 11.5 Machine Zone
        • 11.5.1 Company Details
        • 11.5.2 Augmented Reality Mobile Games Product Offered
        • 11.5.3 Machine Zone Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 Machine Zone News
      • 11.6 Sony
        • 11.6.1 Company Details
        • 11.6.2 Augmented Reality Mobile Games Product Offered
        • 11.6.3 Sony Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 Sony News
      • 11.7 Microsoft
        • 11.7.1 Company Details
        • 11.7.2 Augmented Reality Mobile Games Product Offered
        • 11.7.3 Microsoft Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 Microsoft News
      • 11.8 Tencent
        • 11.8.1 Company Details
        • 11.8.2 Augmented Reality Mobile Games Product Offered
        • 11.8.3 Tencent Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Tencent News
      • 11.9 Netease
        • 11.9.1 Company Details
        • 11.9.2 Augmented Reality Mobile Games Product Offered
        • 11.9.3 Netease Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 Netease News
      • 11.10 Supercell
        • 11.10.1 Company Details
        • 11.10.2 Augmented Reality Mobile Games Product Offered
        • 11.10.3 Supercell Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 Supercell News
      • 11.11 Netmarble
      • 11.12 King Digital Entertainment
      • 11.13 EA Mobile
      • 11.14 Mixi
      • 11.15 GungHo Online Entertainment
      • 11.16 Nintendo
      • 11.17 Jam City

      12 Research Findings and Conclusion

      Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

      According to this study, over the next five years the Augmented Reality Mobile Games market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Augmented Reality Mobile Games business, shared in Chapter 3.

      This report presents a comprehensive overview, market shares and growth opportunities of Augmented Reality Mobile Games market by product type, application, key companies and key regions.

      This study considers the Augmented Reality Mobile Games value generated from the sales of the following segments:

      Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
      Geographical Location-based
      None Geographical Location-based
      Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
      Mobile Phones
      Tabelt

      This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
      Americas
      United States
      Canada
      Mexico
      Brazil
      APAC
      China
      Japan
      Korea
      Southeast Asia
      India
      Australia
      Europe
      Germany
      France
      UK
      Italy
      Russia
      Spain
      Middle East & Africa
      Egypt
      South Africa
      Israel
      Turkey
      GCC Countries

      The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
      Niantic
      Sony
      Six to Start
      Nordau Creative
      Machine Zone
      Sony
      Microsoft
      Tencent
      Netease
      Supercell
      Netmarble
      King Digital Entertainment
      EA Mobile
      Mixi
      GungHo Online Entertainment
      Nintendo
      Jam City

      In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

      Research objectives
      To study and analyze the global Augmented Reality Mobile Games market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
      To understand the structure of Augmented Reality Mobile Games market by identifying its various subsegments.
      Focuses on the key global Augmented Reality Mobile Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
      To analyze the Augmented Reality Mobile Games with respect to individual growth trends, future prospects, and their contribution to the total market.
      To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
      To project the size of Augmented Reality Mobile Games submarkets, with respect to key regions (along with their respective key countries).
      To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
      To strategically profile the key players and comprehensively analyze their growth strategies.

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