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Global Augmented Reality Mobile Games Market Size, Status and Forecast 2019-2025

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Augmented Reality Mobile Games Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Geographical Location-based
    • 1.4.3 None Geographical Location-based
  • 1.5 Market by Application
    • 1.5.1 Global Augmented Reality Mobile Games Market Share by Application: 2020 VS 2026
    • 1.5.2 Mobile Phones
    • 1.5.3 Tabelt
  • 1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality Mobile Games Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Augmented Reality Mobile Games Industry
      • 1.6.1.1 Augmented Reality Mobile Games Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Augmented Reality Mobile Games Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Augmented Reality Mobile Games Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Augmented Reality Mobile Games Market Perspective (2015-2026)
  • 2.2 Augmented Reality Mobile Games Growth Trends by Regions
    • 2.2.1 Augmented Reality Mobile Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Augmented Reality Mobile Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Augmented Reality Mobile Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Augmented Reality Mobile Games Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Augmented Reality Mobile Games Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Augmented Reality Mobile Games Players by Market Size
    • 3.1.1 Global Top Augmented Reality Mobile Games Players by Revenue (2015-2020)
    • 3.1.2 Global Augmented Reality Mobile Games Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Augmented Reality Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Augmented Reality Mobile Games Market Concentration Ratio
    • 3.2.1 Global Augmented Reality Mobile Games Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality Mobile Games Revenue in 2019
  • 3.3 Augmented Reality Mobile Games Key Players Head office and Area Served
  • 3.4 Key Players Augmented Reality Mobile Games Product Solution and Service
  • 3.5 Date of Enter into Augmented Reality Mobile Games Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Augmented Reality Mobile Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Augmented Reality Mobile Games Forecasted Market Size by Type (2021-2026)

5 Augmented Reality Mobile Games Breakdown Data by Application (2015-2026)

  • 5.1 Global Augmented Reality Mobile Games Market Size by Application (2015-2020)
  • 5.2 Global Augmented Reality Mobile Games Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Augmented Reality Mobile Games Market Size (2015-2020)
  • 6.2 Augmented Reality Mobile Games Key Players in North America (2019-2020)
  • 6.3 North America Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 6.4 North America Augmented Reality Mobile Games Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Augmented Reality Mobile Games Market Size (2015-2020)
  • 7.2 Augmented Reality Mobile Games Key Players in Europe (2019-2020)
  • 7.3 Europe Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 7.4 Europe Augmented Reality Mobile Games Market Size by Application (2015-2020)

8 China

  • 8.1 China Augmented Reality Mobile Games Market Size (2015-2020)
  • 8.2 Augmented Reality Mobile Games Key Players in China (2019-2020)
  • 8.3 China Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 8.4 China Augmented Reality Mobile Games Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Augmented Reality Mobile Games Market Size (2015-2020)
  • 9.2 Augmented Reality Mobile Games Key Players in Japan (2019-2020)
  • 9.3 Japan Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 9.4 Japan Augmented Reality Mobile Games Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Augmented Reality Mobile Games Market Size (2015-2020)
  • 10.2 Augmented Reality Mobile Games Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Augmented Reality Mobile Games Market Size by Application (2015-2020)

11 India

  • 11.1 India Augmented Reality Mobile Games Market Size (2015-2020)
  • 11.2 Augmented Reality Mobile Games Key Players in India (2019-2020)
  • 11.3 India Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 11.4 India Augmented Reality Mobile Games Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Augmented Reality Mobile Games Market Size (2015-2020)
  • 12.2 Augmented Reality Mobile Games Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Augmented Reality Mobile Games Market Size by Type (2015-2020)
  • 12.4 Central & South America Augmented Reality Mobile Games Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Niantic
    • 13.1.1 Niantic Company Details
    • 13.1.2 Niantic Business Overview and Its Total Revenue
    • 13.1.3 Niantic Augmented Reality Mobile Games Introduction
    • 13.1.4 Niantic Revenue in Augmented Reality Mobile Games Business (2015-2020))
    • 13.1.5 Niantic Recent Development
  • 13.2 Sony
    • 13.2.1 Sony Company Details
    • 13.2.2 Sony Business Overview and Its Total Revenue
    • 13.2.3 Sony Augmented Reality Mobile Games Introduction
    • 13.2.4 Sony Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.2.5 Sony Recent Development
  • 13.3 Six to Start
    • 13.3.1 Six to Start Company Details
    • 13.3.2 Six to Start Business Overview and Its Total Revenue
    • 13.3.3 Six to Start Augmented Reality Mobile Games Introduction
    • 13.3.4 Six to Start Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.3.5 Six to Start Recent Development
  • 13.4 Nordau Creative
    • 13.4.1 Nordau Creative Company Details
    • 13.4.2 Nordau Creative Business Overview and Its Total Revenue
    • 13.4.3 Nordau Creative Augmented Reality Mobile Games Introduction
    • 13.4.4 Nordau Creative Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.4.5 Nordau Creative Recent Development
  • 13.5 Machine Zone
    • 13.5.1 Machine Zone Company Details
    • 13.5.2 Machine Zone Business Overview and Its Total Revenue
    • 13.5.3 Machine Zone Augmented Reality Mobile Games Introduction
    • 13.5.4 Machine Zone Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.5.5 Machine Zone Recent Development
  • 13.6 Sony
    • 13.6.1 Sony Company Details
    • 13.6.2 Sony Business Overview and Its Total Revenue
    • 13.6.3 Sony Augmented Reality Mobile Games Introduction
    • 13.6.4 Sony Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.6.5 Sony Recent Development
  • 13.7 Microsoft
    • 13.7.1 Microsoft Company Details
    • 13.7.2 Microsoft Business Overview and Its Total Revenue
    • 13.7.3 Microsoft Augmented Reality Mobile Games Introduction
    • 13.7.4 Microsoft Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.7.5 Microsoft Recent Development
  • 13.8 Tencent
    • 13.8.1 Tencent Company Details
    • 13.8.2 Tencent Business Overview and Its Total Revenue
    • 13.8.3 Tencent Augmented Reality Mobile Games Introduction
    • 13.8.4 Tencent Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.8.5 Tencent Recent Development
  • 13.9 Netease
    • 13.9.1 Netease Company Details
    • 13.9.2 Netease Business Overview and Its Total Revenue
    • 13.9.3 Netease Augmented Reality Mobile Games Introduction
    • 13.9.4 Netease Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.9.5 Netease Recent Development
  • 13.10 Supercell
    • 13.10.1 Supercell Company Details
    • 13.10.2 Supercell Business Overview and Its Total Revenue
    • 13.10.3 Supercell Augmented Reality Mobile Games Introduction
    • 13.10.4 Supercell Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 13.10.5 Supercell Recent Development
  • 13.11 Netmarble
    • 10.11.1 Netmarble Company Details
    • 10.11.2 Netmarble Business Overview and Its Total Revenue
    • 10.11.3 Netmarble Augmented Reality Mobile Games Introduction
    • 10.11.4 Netmarble Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.11.5 Netmarble Recent Development
  • 13.12 King Digital Entertainment
    • 10.12.1 King Digital Entertainment Company Details
    • 10.12.2 King Digital Entertainment Business Overview and Its Total Revenue
    • 10.12.3 King Digital Entertainment Augmented Reality Mobile Games Introduction
    • 10.12.4 King Digital Entertainment Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.12.5 King Digital Entertainment Recent Development
  • 13.13 EA Mobile
    • 10.13.1 EA Mobile Company Details
    • 10.13.2 EA Mobile Business Overview and Its Total Revenue
    • 10.13.3 EA Mobile Augmented Reality Mobile Games Introduction
    • 10.13.4 EA Mobile Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.13.5 EA Mobile Recent Development
  • 13.14 Mixi
    • 10.14.1 Mixi Company Details
    • 10.14.2 Mixi Business Overview and Its Total Revenue
    • 10.14.3 Mixi Augmented Reality Mobile Games Introduction
    • 10.14.4 Mixi Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.14.5 Mixi Recent Development
  • 13.15 GungHo Online Entertainment
    • 10.15.1 GungHo Online Entertainment Company Details
    • 10.15.2 GungHo Online Entertainment Business Overview and Its Total Revenue
    • 10.15.3 GungHo Online Entertainment Augmented Reality Mobile Games Introduction
    • 10.15.4 GungHo Online Entertainment Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.15.5 GungHo Online Entertainment Recent Development
  • 13.16 Nintendo
    • 10.16.1 Nintendo Company Details
    • 10.16.2 Nintendo Business Overview and Its Total Revenue
    • 10.16.3 Nintendo Augmented Reality Mobile Games Introduction
    • 10.16.4 Nintendo Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.16.5 Nintendo Recent Development
  • 13.17 Jam City
    • 10.17.1 Jam City Company Details
    • 10.17.2 Jam City Business Overview and Its Total Revenue
    • 10.17.3 Jam City Augmented Reality Mobile Games Introduction
    • 10.17.4 Jam City Revenue in Augmented Reality Mobile Games Business (2015-2020)
    • 10.17.5 Jam City Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    This report focuses on the global Augmented Reality Mobile Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Mobile Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

    The key players covered in this study
    Niantic
    Sony
    Six to Start
    Nordau Creative
    Machine Zone
    Sony
    Microsoft
    Tencent
    Netease
    Supercell
    Netmarble
    King Digital Entertainment
    EA Mobile
    Mixi
    GungHo Online Entertainment
    Nintendo
    Jam City

    Market segment by Type, the product can be split into
    Geographical Location-based
    None Geographical Location-based
    Market segment by Application, split into
    Mobile Phones
    Tabelt

    Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

    The study objectives of this report are:
    To analyze global Augmented Reality Mobile Games status, future forecast, growth opportunity, key market and key players.
    To present the Augmented Reality Mobile Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by type, market and key regions.

    In this study, the years considered to estimate the market size of Augmented Reality Mobile Games are as follows:
    History Year: 2015-2019
    Base Year: 2019
    Estimated Year: 2020
    Forecast Year 2020 to 2026
    For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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