Report Detail

Service & Software Global Augmented Reality Mobile Games Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • RnM3593325
  • |
  • 15 July, 2019
  • |
  • Global
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  • 137 Pages
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  • GIR (Global Info Research)
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  • Service & Software

Table of Contents

    1 Augmented Reality Mobile Games Market Overview

    • 1.1 Product Overview and Scope of Augmented Reality Mobile Games
    • 1.2 Classification of Augmented Reality Mobile Games by Types
      • 1.2.1 Global Augmented Reality Mobile Games Revenue Comparison by Types (2019-2024)
      • 1.2.2 Global Augmented Reality Mobile Games Revenue Market Share by Types in 2018
      • 1.2.3 Geographical Location-based
      • 1.2.4 None Geographical Location-based
    • 1.3 Global Augmented Reality Mobile Games Market by Application
      • 1.3.1 Global Augmented Reality Mobile Games Market Size and Market Share Comparison by Applications (2014-2024)
      • 1.3.2 Mobile Phones
      • 1.3.3 Tabelt
    • 1.4 Global Augmented Reality Mobile Games Market by Regions
      • 1.4.1 Global Augmented Reality Mobile Games Market Size (Million USD) Comparison by Regions (2014-2024)
      • 1.4.1 North America (USA, Canada and Mexico) Augmented Reality Mobile Games Status and Prospect (2014-2024)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy) Augmented Reality Mobile Games Status and Prospect (2014-2024)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Augmented Reality Mobile Games Status and Prospect (2014-2024)
      • 1.4.4 South America (Brazil, Argentina, Colombia) Augmented Reality Mobile Games Status and Prospect (2014-2024)
      • 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Augmented Reality Mobile Games Status and Prospect (2014-2024)
    • 1.5 Global Market Size of Augmented Reality Mobile Games (2014-2024)

    2 Manufacturers Profiles

    • 2.1 Niantic
      • 2.1.1 Business Overview
      • 2.1.2 Augmented Reality Mobile Games Type and Applications
        • 2.1.2.1 Product A
        • 2.1.2.2 Product B
      • 2.1.3 Niantic Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.2 Sony
      • 2.2.1 Business Overview
      • 2.2.2 Augmented Reality Mobile Games Type and Applications
        • 2.2.2.1 Product A
        • 2.2.2.2 Product B
      • 2.2.3 Sony Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.3 Six to Start
      • 2.3.1 Business Overview
      • 2.3.2 Augmented Reality Mobile Games Type and Applications
        • 2.3.2.1 Product A
        • 2.3.2.2 Product B
      • 2.3.3 Six to Start Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.4 Nordau Creative
      • 2.4.1 Business Overview
      • 2.4.2 Augmented Reality Mobile Games Type and Applications
        • 2.4.2.1 Product A
        • 2.4.2.2 Product B
      • 2.4.3 Nordau Creative Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.5 Machine Zone
      • 2.5.1 Business Overview
      • 2.5.2 Augmented Reality Mobile Games Type and Applications
        • 2.5.2.1 Product A
        • 2.5.2.2 Product B
      • 2.5.3 Machine Zone Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.6 Sony
      • 2.6.1 Business Overview
      • 2.6.2 Augmented Reality Mobile Games Type and Applications
        • 2.6.2.1 Product A
        • 2.6.2.2 Product B
      • 2.6.3 Sony Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.7 Microsoft
      • 2.7.1 Business Overview
      • 2.7.2 Augmented Reality Mobile Games Type and Applications
        • 2.7.2.1 Product A
        • 2.7.2.2 Product B
      • 2.7.3 Microsoft Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.8 Tencent
      • 2.8.1 Business Overview
      • 2.8.2 Augmented Reality Mobile Games Type and Applications
        • 2.8.2.1 Product A
        • 2.8.2.2 Product B
      • 2.8.3 Tencent Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.9 Netease
      • 2.9.1 Business Overview
      • 2.9.2 Augmented Reality Mobile Games Type and Applications
        • 2.9.2.1 Product A
        • 2.9.2.2 Product B
      • 2.9.3 Netease Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.10 Supercell
      • 2.10.1 Business Overview
      • 2.10.2 Augmented Reality Mobile Games Type and Applications
        • 2.10.2.1 Product A
        • 2.10.2.2 Product B
      • 2.10.3 Supercell Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.11 Netmarble
      • 2.11.1 Business Overview
      • 2.11.2 Augmented Reality Mobile Games Type and Applications
        • 2.11.2.1 Product A
        • 2.11.2.2 Product B
      • 2.11.3 Netmarble Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.12 King Digital Entertainment
      • 2.12.1 Business Overview
      • 2.12.2 Augmented Reality Mobile Games Type and Applications
        • 2.12.2.1 Product A
        • 2.12.2.2 Product B
      • 2.12.3 King Digital Entertainment Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.13 EA Mobile
      • 2.13.1 Business Overview
      • 2.13.2 Augmented Reality Mobile Games Type and Applications
        • 2.13.2.1 Product A
        • 2.13.2.2 Product B
      • 2.13.3 EA Mobile Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.14 Mixi
      • 2.14.1 Business Overview
      • 2.14.2 Augmented Reality Mobile Games Type and Applications
        • 2.14.2.1 Product A
        • 2.14.2.2 Product B
      • 2.14.3 Mixi Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.15 GungHo Online Entertainment
      • 2.15.1 Business Overview
      • 2.15.2 Augmented Reality Mobile Games Type and Applications
        • 2.15.2.1 Product A
        • 2.15.2.2 Product B
      • 2.15.3 GungHo Online Entertainment Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.16 Nintendo
      • 2.16.1 Business Overview
      • 2.16.2 Augmented Reality Mobile Games Type and Applications
        • 2.16.2.1 Product A
        • 2.16.2.2 Product B
      • 2.16.3 Nintendo Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)
    • 2.17 Jam City
      • 2.17.1 Business Overview
      • 2.17.2 Augmented Reality Mobile Games Type and Applications
        • 2.17.2.1 Product A
        • 2.17.2.2 Product B
      • 2.17.3 Jam City Augmented Reality Mobile Games Revenue, Gross Margin and Market Share (2017-2018)

    3 Global Augmented Reality Mobile Games Market Competition, by Players

    • 3.1 Global Augmented Reality Mobile Games Revenue and Share by Players (2014-2019)
    • 3.2 Market Concentration Rate
      • 3.2.1 Top 5 Augmented Reality Mobile Games Players Market Share
      • 3.2.2 Top 10 Augmented Reality Mobile Games Players Market Share
    • 3.3 Market Competition Trend

    4 Global Augmented Reality Mobile Games Market Size by Regions

    • 4.1 Global Augmented Reality Mobile Games Revenue and Market Share by Regions
    • 4.2 North America Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 4.3 Europe Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 4.4 Asia-Pacific Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 4.5 South America Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 4.6 Middle East and Africa Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)

    5 North America Augmented Reality Mobile Games Revenue by Countries

    • 5.1 North America Augmented Reality Mobile Games Revenue by Countries (2014-2019)
    • 5.2 USA Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 5.3 Canada Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 5.4 Mexico Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)

    6 Europe Augmented Reality Mobile Games Revenue by Countries

    • 6.1 Europe Augmented Reality Mobile Games Revenue by Countries (2014-2019)
    • 6.2 Germany Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 6.3 UK Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 6.4 France Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 6.5 Russia Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 6.6 Italy Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)

    7 Asia-Pacific Augmented Reality Mobile Games Revenue by Countries

    • 7.1 Asia-Pacific Augmented Reality Mobile Games Revenue by Countries (2014-2019)
    • 7.2 China Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 7.3 Japan Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 7.4 Korea Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 7.5 India Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 7.6 Southeast Asia Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)

    8 South America Augmented Reality Mobile Games Revenue by Countries

    • 8.1 South America Augmented Reality Mobile Games Revenue by Countries (2014-2019)
    • 8.2 Brazil Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 8.3 Argentina Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 8.4 Colombia Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)

    9 Middle East and Africa Revenue Augmented Reality Mobile Games by Countries

    • 9.1 Middle East and Africa Augmented Reality Mobile Games Revenue by Countries (2014-2019)
    • 9.2 Saudi Arabia Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 9.3 UAE Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 9.4 Egypt Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 9.5 Nigeria Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)
    • 9.6 South Africa Augmented Reality Mobile Games Revenue and Growth Rate (2014-2019)

    10 Global Augmented Reality Mobile Games Market Segment by Type

    • 10.1 Global Augmented Reality Mobile Games Revenue and Market Share by Type (2014-2019)
    • 10.2 Global Augmented Reality Mobile Games Market Forecast by Type (2019-2024)
    • 10.3 Geographical Location-based Revenue Growth Rate (2014-2024)
    • 10.4 None Geographical Location-based Revenue Growth Rate (2014-2024)

    11 Global Augmented Reality Mobile Games Market Segment by Application

    • 11.1 Global Augmented Reality Mobile Games Revenue Market Share by Application (2014-2019)
    • 11.2 Augmented Reality Mobile Games Market Forecast by Application (2019-2024)
    • 11.3 Mobile Phones Revenue Growth (2014-2019)
    • 11.4 Tabelt Revenue Growth (2014-2019)

    12 Global Augmented Reality Mobile Games Market Size Forecast (2019-2024)

    • 12.1 Global Augmented Reality Mobile Games Market Size Forecast (2019-2024)
    • 12.2 Global Augmented Reality Mobile Games Market Forecast by Regions (2019-2024)
    • 12.3 North America Augmented Reality Mobile Games Revenue Market Forecast (2019-2024)
    • 12.4 Europe Augmented Reality Mobile Games Revenue Market Forecast (2019-2024)
    • 12.5 Asia-Pacific Augmented Reality Mobile Games Revenue Market Forecast (2019-2024)
    • 12.6 South America Augmented Reality Mobile Games Revenue Market Forecast (2019-2024)
    • 12.7 Middle East and Africa Augmented Reality Mobile Games Revenue Market Forecast (2019-2024)

    13 Research Findings and Conclusion

      14 Appendix

      • 14.1 Methodology

      Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

      Scope of the Report:
      The global Augmented Reality Mobile Games market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
      The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
      North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Augmented Reality Mobile Games.
      Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
      This report studies the Augmented Reality Mobile Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Augmented Reality Mobile Games market by product type and applications/end industries.

      Market Segment by Companies, this report covers
      Niantic
      Sony
      Six to Start
      Nordau Creative
      Machine Zone
      Sony
      Microsoft
      Tencent
      Netease
      Supercell
      Netmarble
      King Digital Entertainment
      EA Mobile
      Mixi
      GungHo Online Entertainment
      Nintendo
      Jam City

      Market Segment by Regions, regional analysis covers
      North America (United States, Canada and Mexico)
      Europe (Germany, France, UK, Russia and Italy)
      Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
      South America (Brazil, Argentina, Colombia)
      Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

      Market Segment by Type, covers
      Geographical Location-based
      None Geographical Location-based

      Market Segment by Applications, can be divided into
      Mobile Phones
      Tabelt


      Summary:
      Get latest Market Research Reports on Augmented Reality Mobile Games. Industry analysis & Market Report on Augmented Reality Mobile Games is a syndicated market report, published as Global Augmented Reality Mobile Games Market 2019 by Company, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of Augmented Reality Mobile Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.


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