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Global (United States, European Union and China) Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Research Report 2019-2025

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Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 Mobile
      • 1.3.3 PC/Home Console
      • 1.3.4 Headset AR
    • 1.4 Market Segment by Application
      • 1.4.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Share by Application (2019-2025)
      • 1.4.2 Surgical Training
      • 1.4.3 Surgical Navigation
      • 1.4.4 Others
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value 2014-2025
      • 2.1.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production 2014-2025
      • 2.1.3 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Capacity 2014-2025
      • 2.1.4 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Size CAGR of Key Regions
      • 2.2.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Capacity by Manufacturers
      • 3.1.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Revenue by Manufacturers (2014-2019)
      • 3.2.2 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market Concentration Ratio (CR5 and HHI)
    • 3.3 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Price by Manufacturers
    • 3.4 Key Manufacturers Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Market
    • 3.6 Key Manufacturers Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 Mobile Production and Production Value (2014-2019)
      • 4.1.2 PC/Home Console Production and Production Value (2014-2019)
      • 4.1.3 Headset AR Production and Production Value (2014-2019)
    • 4.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Market Share by Type
    • 4.3 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value Market Share by Type
    • 4.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Application

    6 Production by Regions

    • 6.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production (History Data) by Regions 2014-2019
    • 6.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Growth Rate 2014-2019
      • 6.3.2 United States Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Import & Export
    • 6.4 European Union
      • 6.4.1 European Union Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Growth Rate 2014-2019
      • 6.4.2 European Union Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Import & Export
    • 6.5 China
      • 6.5.1 China Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Growth Rate 2014-2019
      • 6.5.2 China Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Regions

    • 7.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Type
      • 7.2.2 United States Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Type
      • 7.3.2 European Union Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Application
    • 7.4 China
      • 7.4.1 China Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Type
      • 7.4.2 China Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Type
      • 7.5.2 Rest of World Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 SAMSUNG
      • 8.1.1 SAMSUNG Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.1.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.1.5 SAMSUNG Recent Development
    • 8.2 MICROSOFT
      • 8.2.1 MICROSOFT Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.2.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.2.5 MICROSOFT Recent Development
    • 8.3 GOOGLE
      • 8.3.1 GOOGLE Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.3.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.3.5 GOOGLE Recent Development
    • 8.4 FaceBook
      • 8.4.1 FaceBook Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.4.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.4.5 FaceBook Recent Development
    • 8.5 Carl Zeiss
      • 8.5.1 Carl Zeiss Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.5.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.5.5 Carl Zeiss Recent Development
    • 8.6 Baofeng
      • 8.6.1 Baofeng Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.6.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.6.5 Baofeng Recent Development
    • 8.7 Sony
      • 8.7.1 Sony Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.7.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.7.5 Sony Recent Development
    • 8.8 Razer
      • 8.8.1 Razer Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.8.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.8.5 Razer Recent Development
    • 8.9 HTC
      • 8.9.1 HTC Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.9.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.9.5 HTC Recent Development
    • 8.10 Daqri
      • 8.10.1 Daqri Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare
      • 8.10.4 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Product Introduction
      • 8.10.5 Daqri Recent Development
    • 8.11 AMD
    • 8.12 Atheer
    • 8.13 Meta
    • 8.14 CastAR
    • 8.15 Skully
    • 8.16 HP
    • 8.17 Antvr
    • 8.18 Lumus
    • 8.19 Fove
    • 8.20 Sulon
    • 8.21 JINWEIDU
    • 8.22 Virglass
    • 8.23 Emaxv
    • 8.24 Epson

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Capacity, Production Forecast 2019-2025
      • 9.1.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Forecast by Type
      • 9.7.2 Global Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Sales Channels
      • 10.2.2 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Distributors
    • 10.3 Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.
      Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
      Hardware components for augmented reality are: processor, display, sensors and input devices. Modern mobile computing devices like smartphones and tablet computers contain these elements which often include a camera and MEMS sensors such as accelerometer, GPS, and solid state compass, making them suitable AR platforms.
      North America dominated the market in 2016 with a revenue share of 43%, which can be attributed to constant technological advancement of related products, prevalence of neurological & psychological disorders, increased adoption of such advanced technologies, and presence of a sophisticated healthcare infrastructure. Furthermore, growing technological advancements in information technology and government support for integration of these technologies in medical field contribute to the large share of the market.
      In 2019, the market size of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
      In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Augmented Reality (AR) & Virtual Reality (VR) in Healthcare.

      This report studies the global market size of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
      This study presents the Augmented Reality (AR) & Virtual Reality (VR) in Healthcare production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
      For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

      In global market, the following companies are covered:
      SAMSUNG
      MICROSOFT
      GOOGLE
      FaceBook
      Carl Zeiss
      Baofeng
      Sony
      Razer
      HTC
      Daqri
      AMD
      Atheer
      Meta
      CastAR
      Skully
      HP
      Antvr
      Lumus
      Fove
      Sulon
      JINWEIDU
      Virglass
      Emaxv
      Epson

      Market Segment by Product Type
      Mobile
      PC/Home Console
      Headset AR

      Market Segment by Application
      Surgical Training
      Surgical Navigation
      Others

      Key Regions split in this report: breakdown data for each region.
      United States
      China
      European Union
      Rest of World (Japan, Korea, India and Southeast Asia)

      The study objectives are:
      To analyze and research the Augmented Reality (AR) & Virtual Reality (VR) in Healthcare status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
      To present the key Augmented Reality (AR) & Virtual Reality (VR) in Healthcare manufacturers, presenting the sales, revenue, market share, and recent development for key players.
      To split the breakdown data by regions, type, companies and applications
      To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
      To identify significant trends, drivers, influence factors in global and regions
      To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

      In this study, the years considered to estimate the market size of Augmented Reality (AR) & Virtual Reality (VR) in Healthcare are as follows:
      History Year: 2014-2018
      Base Year: 2018
      Estimated Year: 2019
      Forecast Year 2019 to 2025

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