Report Detail

Service & Software Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

  • RnM3368336
  • |
  • 16 October, 2020
  • |
  • Global
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  • 129 Pages
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  • QYResearch
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  • Service & Software

Global Artificial Intelligence in Video Games Scope and Market Size
Artificial Intelligence in Video Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into
On-Premise
Cloud-based

Market segment by Application, split into
PC
TV
Smartphone & Tablet

Based on regional and country-level analysis, the Artificial Intelligence in Video Games market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Artificial Intelligence in Video Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 On-Premise
    • 1.2.3 Cloud-based
  • 1.3 Market by Application
    • 1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2026
    • 1.3.2 PC
    • 1.3.3 TV
    • 1.3.4 Smartphone & Tablet
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Artificial Intelligence in Video Games Market Perspective (2015-2026)
  • 2.2 Global Artificial Intelligence in Video Games Growth Trends by Regions
    • 2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Artificial Intelligence in Video Games Players by Market Size
    • 3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2015-2020)
    • 3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2015-2020)
  • 3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
  • 3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
    • 3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2019
  • 3.5 Key Players Artificial Intelligence in Video Games Area Served
  • 3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
  • 3.7 Date of Enter into Artificial Intelligence in Video Games Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Artificial Intelligence in Video Games Breakdown Data by Type (2015-2026)

  • 4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2021-2026)

5 Artificial Intelligence in Video Games Breakdown Data by Application (2015-2026)

  • 5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2015-2020)
  • 5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Artificial Intelligence in Video Games Market Size (2015-2026)
  • 6.2 North America Artificial Intelligence in Video Games Market Size by Type (2015-2020)
  • 6.3 North America Artificial Intelligence in Video Games Market Size by Application (2015-2020)
  • 6.4 North America Artificial Intelligence in Video Games Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Artificial Intelligence in Video Games Market Size (2015-2026)
  • 7.2 Europe Artificial Intelligence in Video Games Market Size by Type (2015-2020)
  • 7.3 Europe Artificial Intelligence in Video Games Market Size by Application (2015-2020)
  • 7.4 Europe Artificial Intelligence in Video Games Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Artificial Intelligence in Video Games Market Size (2015-2026)
  • 8.2 China Artificial Intelligence in Video Games Market Size by Type (2015-2020)
  • 8.3 China Artificial Intelligence in Video Games Market Size by Application (2015-2020)
  • 8.4 China Artificial Intelligence in Video Games Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Artificial Intelligence in Video Games Market Size (2015-2026)
  • 9.2 Japan Artificial Intelligence in Video Games Market Size by Type (2015-2020)
  • 9.3 Japan Artificial Intelligence in Video Games Market Size by Application (2015-2020)
  • 9.4 Japan Artificial Intelligence in Video Games Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Artificial Intelligence in Video Games Market Size (2015-2026)
  • 10.2 Southeast Asia Artificial Intelligence in Video Games Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Artificial Intelligence in Video Games Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Artificial Intelligence in Video Games Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 Ubisoft
    • 11.1.1 Ubisoft Company Details
    • 11.1.2 Ubisoft Business Overview
    • 11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
    • 11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2015-2020))
    • 11.1.5 Ubisoft Recent Development
  • 11.2 EA
    • 11.2.1 EA Company Details
    • 11.2.2 EA Business Overview
    • 11.2.3 EA Artificial Intelligence in Video Games Introduction
    • 11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.2.5 EA Recent Development
  • 11.3 Tencent
    • 11.3.1 Tencent Company Details
    • 11.3.2 Tencent Business Overview
    • 11.3.3 Tencent Artificial Intelligence in Video Games Introduction
    • 11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.3.5 Tencent Recent Development
  • 11.4 Sony
    • 11.4.1 Sony Company Details
    • 11.4.2 Sony Business Overview
    • 11.4.3 Sony Artificial Intelligence in Video Games Introduction
    • 11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.4.5 Sony Recent Development
  • 11.5 Microsoft
    • 11.5.1 Microsoft Company Details
    • 11.5.2 Microsoft Business Overview
    • 11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
    • 11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.5.5 Microsoft Recent Development
  • 11.6 Playtika
    • 11.6.1 Playtika Company Details
    • 11.6.2 Playtika Business Overview
    • 11.6.3 Playtika Artificial Intelligence in Video Games Introduction
    • 11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.6.5 Playtika Recent Development
  • 11.7 Activision Blizzard
    • 11.7.1 Activision Blizzard Company Details
    • 11.7.2 Activision Blizzard Business Overview
    • 11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
    • 11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.7.5 Activision Blizzard Recent Development
  • 11.8 NetEase
    • 11.8.1 NetEase Company Details
    • 11.8.2 NetEase Business Overview
    • 11.8.3 NetEase Artificial Intelligence in Video Games Introduction
    • 11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.8.5 NetEase Recent Development
  • 11.9 Nintendo
    • 11.9.1 Nintendo Company Details
    • 11.9.2 Nintendo Business Overview
    • 11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
    • 11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.9.5 Nintendo Recent Development
  • 11.10 Google
    • 11.10.1 Google Company Details
    • 11.10.2 Google Business Overview
    • 11.10.3 Google Artificial Intelligence in Video Games Introduction
    • 11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 11.10.5 Google Recent Development
  • 11.11 Nexon
    • 10.11.1 Nexon Company Details
    • 10.11.2 Nexon Business Overview
    • 10.11.3 Nexon Artificial Intelligence in Video Games Introduction
    • 10.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 10.11.5 Nexon Recent Development
  • 11.12 Square Enix
    • 10.12.1 Square Enix Company Details
    • 10.12.2 Square Enix Business Overview
    • 10.12.3 Square Enix Artificial Intelligence in Video Games Introduction
    • 10.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 10.12.5 Square Enix Recent Development
  • 11.13 Konami
    • 10.13.1 Konami Company Details
    • 10.13.2 Konami Business Overview
    • 10.13.3 Konami Artificial Intelligence in Video Games Introduction
    • 10.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 10.13.5 Konami Recent Development
  • 11.14 Take-Two Interactive
    • 10.14.1 Take-Two Interactive Company Details
    • 10.14.2 Take-Two Interactive Business Overview
    • 10.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
    • 10.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 10.14.5 Take-Two Interactive Recent Development
  • 11.15 NCSoft
    • 10.15.1 NCSoft Company Details
    • 10.15.2 NCSoft Business Overview
    • 10.15.3 NCSoft Artificial Intelligence in Video Games Introduction
    • 10.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)
    • 10.15.5 NCSoft Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Artificial Intelligence in Video Games. Industry analysis & Market Report on Artificial Intelligence in Video Games is a syndicated market report, published as Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Artificial Intelligence in Video Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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