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Global AR (Augmented Reality) in Training and Education Market Size, Status and Forecast 2020-2026

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1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Market Analysis by Type
    • 1.3.1 Global AR (Augmented Reality) in Training and Education Market Size Growth Rate by Type: 2020 VS 2026
    • 1.3.2 AR Audio
    • 1.3.3 AR Video
    • 1.3.4 AR Game
    • 1.3.5 AR Content
    • 1.3.6 Other
  • 1.4 Market by Application
    • 1.4.1 Global AR (Augmented Reality) in Training and Education Market Share by Application: 2020 VS 2026
    • 1.4.2 Primary and Secondary Education
    • 1.4.3 Test Preparation
    • 1.4.4 Reskilling and Certifications
    • 1.4.5 Higher Education
    • 1.4.6 Language and Other Learnings
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Global Growth Trends

  • 2.1 Global AR (Augmented Reality) in Training and Education Market Perspective (2015-2026)
  • 2.2 AR (Augmented Reality) in Training and Education Growth Trends by Regions
    • 2.2.1 AR (Augmented Reality) in Training and Education Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 AR (Augmented Reality) in Training and Education Historic Market Share by Regions (2015-2020)
    • 2.2.3 AR (Augmented Reality) in Training and Education Forecasted Market Size by Regions (2021-2026)
  • 2.3 AR (Augmented Reality) in Training and Education Industry Dynamic
    • 2.3.1 AR (Augmented Reality) in Training and Education Market Trends
    • 2.3.2 AR (Augmented Reality) in Training and Education Market Drivers
    • 2.3.3 AR (Augmented Reality) in Training and Education Market Challenges
    • 2.3.4 AR (Augmented Reality) in Training and Education Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top AR (Augmented Reality) in Training and Education Players by Market Size
    • 3.1.1 Global Top AR (Augmented Reality) in Training and Education Players by Revenue (2015-2020)
    • 3.1.2 Global AR (Augmented Reality) in Training and Education Revenue Market Share by Players (2015-2020)
  • 3.2 Global AR (Augmented Reality) in Training and Education Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by AR (Augmented Reality) in Training and Education Revenue
  • 3.4 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio
    • 3.4.1 Global AR (Augmented Reality) in Training and Education Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by AR (Augmented Reality) in Training and Education Revenue in 2019
  • 3.5 Key Players AR (Augmented Reality) in Training and Education Area Served
  • 3.6 Key Players AR (Augmented Reality) in Training and Education Product Solution and Service
  • 3.7 Date of Enter into AR (Augmented Reality) in Training and Education Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 AR (Augmented Reality) in Training and Education Breakdown Data by Type

  • 4.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Type (2015-2020)
  • 4.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Type (2021-2026)

5 AR (Augmented Reality) in Training and Education Breakdown Data by Application

  • 5.1 Global AR (Augmented Reality) in Training and Education Historic Market Size by Application (2015-2020)
  • 5.2 Global AR (Augmented Reality) in Training and Education Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America AR (Augmented Reality) in Training and Education Market Size (2015-2026)
  • 6.2 North America AR (Augmented Reality) in Training and Education Market Size by Type (2015-2020)
  • 6.3 North America AR (Augmented Reality) in Training and Education Market Size by Application (2015-2020)
  • 6.4 North America AR (Augmented Reality) in Training and Education Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe AR (Augmented Reality) in Training and Education Market Size (2015-2026)
  • 7.2 Europe AR (Augmented Reality) in Training and Education Market Size by Type (2015-2020)
  • 7.3 Europe AR (Augmented Reality) in Training and Education Market Size by Application (2015-2020)
  • 7.4 Europe AR (Augmented Reality) in Training and Education Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size (2015-2026)
  • 8.2 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Type (2015-2020)
  • 8.3 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Application (2015-2020)
  • 8.4 Asia-Pacific AR (Augmented Reality) in Training and Education Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia

9 Latin America

  • 9.1 Latin America AR (Augmented Reality) in Training and Education Market Size (2015-2026)
  • 9.2 Latin America AR (Augmented Reality) in Training and Education Market Size by Type (2015-2020)
  • 9.3 Latin America AR (Augmented Reality) in Training and Education Market Size by Application (2015-2020)
  • 9.4 Latin America AR (Augmented Reality) in Training and Education Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size (2015-2026)
  • 10.2 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Type (2015-2020)
  • 10.3 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Application (2015-2020)
  • 10.4 Middle East & Africa AR (Augmented Reality) in Training and Education Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE

11Key Players Profiles

  • 11.1 Google
    • 11.1.1 Google Company Details
    • 11.1.2 Google Business Overview
    • 11.1.3 Google AR (Augmented Reality) in Training and Education Introduction
    • 11.1.4 Google Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020))
    • 11.1.5 Google Recent Development
  • 11.2 EON Reality
    • 11.2.1 EON Reality Company Details
    • 11.2.2 EON Reality Business Overview
    • 11.2.3 EON Reality AR (Augmented Reality) in Training and Education Introduction
    • 11.2.4 EON Reality Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.2.5 EON Reality Recent Development
  • 11.3 GAMOOZ
    • 11.3.1 GAMOOZ Company Details
    • 11.3.2 GAMOOZ Business Overview
    • 11.3.3 GAMOOZ AR (Augmented Reality) in Training and Education Introduction
    • 11.3.4 GAMOOZ Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.3.5 GAMOOZ Recent Development
  • 11.4 QuiverVision
    • 11.4.1 QuiverVision Company Details
    • 11.4.2 QuiverVision Business Overview
    • 11.4.3 QuiverVision AR (Augmented Reality) in Training and Education Introduction
    • 11.4.4 QuiverVision Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.4.5 QuiverVision Recent Development
  • 11.5 Magic Leap
    • 11.5.1 Magic Leap Company Details
    • 11.5.2 Magic Leap Business Overview
    • 11.5.3 Magic Leap AR (Augmented Reality) in Training and Education Introduction
    • 11.5.4 Magic Leap Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.5.5 Magic Leap Recent Development
  • 11.6 Chromville
    • 11.6.1 Chromville Company Details
    • 11.6.2 Chromville Business Overview
    • 11.6.3 Chromville AR (Augmented Reality) in Training and Education Introduction
    • 11.6.4 Chromville Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.6.5 Chromville Recent Development
  • 11.7 EnGage
    • 11.7.1 EnGage Company Details
    • 11.7.2 EnGage Business Overview
    • 11.7.3 EnGage AR (Augmented Reality) in Training and Education Introduction
    • 11.7.4 EnGage Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.7.5 EnGage Recent Development
  • 11.8 Lenovo
    • 11.8.1 Lenovo Company Details
    • 11.8.2 Lenovo Business Overview
    • 11.8.3 Lenovo AR (Augmented Reality) in Training and Education Introduction
    • 11.8.4 Lenovo Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.8.5 Lenovo Recent Development
  • 11.9 zSpace
    • 11.9.1 zSpace Company Details
    • 11.9.2 zSpace Business Overview
    • 11.9.3 zSpace AR (Augmented Reality) in Training and Education Introduction
    • 11.9.4 zSpace Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.9.5 zSpace Recent Development
  • 11.10 Alchemy VR
    • 11.10.1 Alchemy VR Company Details
    • 11.10.2 Alchemy VR Business Overview
    • 11.10.3 Alchemy VR AR (Augmented Reality) in Training and Education Introduction
    • 11.10.4 Alchemy VR Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 11.10.5 Alchemy VR Recent Development
  • 11.11 VIRAL
    • 10.11.1 VIRAL Company Details
    • 10.11.2 VIRAL Business Overview
    • 10.11.3 VIRAL AR (Augmented Reality) in Training and Education Introduction
    • 10.11.4 VIRAL Revenue in AR (Augmented Reality) in Training and Education Business (2015-2020)
    • 10.11.5 VIRAL Recent Development

12Analyst's Viewpoints/Conclusions

    13Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    AR (Augmented Reality) in Training and Education market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global AR (Augmented Reality) in Training and Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

    Market segment by Type, the product can be split into
    AR Audio
    AR Video
    AR Game
    AR Content
    Other

    Market segment by Application, split into
    Primary and Secondary Education
    Test Preparation
    Reskilling and Certifications
    Higher Education
    Language and Other Learnings

    Based on regional and country-level analysis, the AR (Augmented Reality) in Training and Education market has been segmented as follows:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    In the competitive analysis section of the report, leading as well as prominent players of the global AR (Augmented Reality) in Training and Education market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
    The key players covered in this study
    Google
    EON Reality
    GAMOOZ
    QuiverVision
    Magic Leap
    Chromville
    EnGage
    Lenovo
    zSpace
    Alchemy VR

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