Copyright Reports & Markets. All rights reserved.

Global Anime-Style Mobile Games Market 2026 by Company, Regions, Type and Application, Forecast to 2032

Buy now

1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Anime-Style Mobile Games by Type
    • 1.3.1 Overview: Global Anime-Style Mobile Games Market Size by Type: 2021 Versus 2025 Versus 2032
    • 1.3.2 Global Anime-Style Mobile Games Consumption Value Market Share by Type in 2025
    • 1.3.3 Action-Adventure Games
    • 1.3.4 Open World Games
    • 1.3.5 Turn-Based Strategy Games
    • 1.3.6 FPS Games
    • 1.3.7 MOBA Games
  • 1.4 Global Anime-Style Mobile Games Market by Application
    • 1.4.1 Overview: Global Anime-Style Mobile Games Market Size by Application: 2021 Versus 2025 Versus 2032
    • 1.4.2 Android Platform
    • 1.4.3 IOS Platform
    • 1.4.4 PC Platform
    • 1.4.5 Host Platform
    • 1.4.6 All Platform
  • 1.5 Global Anime-Style Mobile Games Market Size & Forecast
  • 1.6 Global Anime-Style Mobile Games Market Size and Forecast by Region
    • 1.6.1 Global Anime-Style Mobile Games Market Size by Region: 2021 VS 2025 VS 2032
    • 1.6.2 Global Anime-Style Mobile Games Market Size by Region, (2021-2032)
    • 1.6.3 North America Anime-Style Mobile Games Market Size and Prospect (2021-2032)
    • 1.6.4 Europe Anime-Style Mobile Games Market Size and Prospect (2021-2032)
    • 1.6.5 Asia-Pacific Anime-Style Mobile Games Market Size and Prospect (2021-2032)
    • 1.6.6 South America Anime-Style Mobile Games Market Size and Prospect (2021-2032)
    • 1.6.7 Middle East & Africa Anime-Style Mobile Games Market Size and Prospect (2021-2032)

2 Company Profiles

  • 2.1 Bandai Namco
    • 2.1.1 Bandai Namco Details
    • 2.1.2 Bandai Namco Major Business
    • 2.1.3 Bandai Namco Anime-Style Mobile Games Product and Solutions
    • 2.1.4 Bandai Namco Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.1.5 Bandai Namco Recent Developments and Future Plans
  • 2.2 Konami
    • 2.2.1 Konami Details
    • 2.2.2 Konami Major Business
    • 2.2.3 Konami Anime-Style Mobile Games Product and Solutions
    • 2.2.4 Konami Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.2.5 Konami Recent Developments and Future Plans
  • 2.3 miHoYo
    • 2.3.1 miHoYo Details
    • 2.3.2 miHoYo Major Business
    • 2.3.3 miHoYo Anime-Style Mobile Games Product and Solutions
    • 2.3.4 miHoYo Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.3.5 miHoYo Recent Developments and Future Plans
  • 2.4 NetEase
    • 2.4.1 NetEase Details
    • 2.4.2 NetEase Major Business
    • 2.4.3 NetEase Anime-Style Mobile Games Product and Solutions
    • 2.4.4 NetEase Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.4.5 NetEase Recent Developments and Future Plans
  • 2.5 Yostar
    • 2.5.1 Yostar Details
    • 2.5.2 Yostar Major Business
    • 2.5.3 Yostar Anime-Style Mobile Games Product and Solutions
    • 2.5.4 Yostar Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.5.5 Yostar Recent Developments and Future Plans
  • 2.6 Aniplex
    • 2.6.1 Aniplex Details
    • 2.6.2 Aniplex Major Business
    • 2.6.3 Aniplex Anime-Style Mobile Games Product and Solutions
    • 2.6.4 Aniplex Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.6.5 Aniplex Recent Developments and Future Plans
  • 2.7 Baobabnet Corp
    • 2.7.1 Baobabnet Corp Details
    • 2.7.2 Baobabnet Corp Major Business
    • 2.7.3 Baobabnet Corp Anime-Style Mobile Games Product and Solutions
    • 2.7.4 Baobabnet Corp Anime-Style Mobile Games Revenue, Gross Margin and Market Share (2021-2026)
    • 2.7.5 Baobabnet Corp Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Anime-Style Mobile Games Revenue and Share by Players (2021-2026)
  • 3.2 Market Share Analysis (2025)
    • 3.2.1 Market Share of Anime-Style Mobile Games by Company Revenue
    • 3.2.2 Top 3 Anime-Style Mobile Games Players Market Share in 2025
    • 3.2.3 Top 6 Anime-Style Mobile Games Players Market Share in 2025
  • 3.3 Anime-Style Mobile Games Market: Overall Company Footprint Analysis
    • 3.3.1 Anime-Style Mobile Games Market: Region Footprint
    • 3.3.2 Anime-Style Mobile Games Market: Company Product Type Footprint
    • 3.3.3 Anime-Style Mobile Games Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Anime-Style Mobile Games Consumption Value and Market Share by Type (2021-2026)
  • 4.2 Global Anime-Style Mobile Games Market Forecast by Type (2027-2032)

5 Market Size Segment by Application

  • 5.1 Global Anime-Style Mobile Games Consumption Value Market Share by Application (2021-2026)
  • 5.2 Global Anime-Style Mobile Games Market Forecast by Application (2027-2032)

6 North America

  • 6.1 North America Anime-Style Mobile Games Consumption Value by Type (2021-2032)
  • 6.2 North America Anime-Style Mobile Games Market Size by Application (2021-2032)
  • 6.3 North America Anime-Style Mobile Games Market Size by Country
    • 6.3.1 North America Anime-Style Mobile Games Consumption Value by Country (2021-2032)
    • 6.3.2 United States Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 6.3.3 Canada Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 6.3.4 Mexico Anime-Style Mobile Games Market Size and Forecast (2021-2032)

7 Europe

  • 7.1 Europe Anime-Style Mobile Games Consumption Value by Type (2021-2032)
  • 7.2 Europe Anime-Style Mobile Games Consumption Value by Application (2021-2032)
  • 7.3 Europe Anime-Style Mobile Games Market Size by Country
    • 7.3.1 Europe Anime-Style Mobile Games Consumption Value by Country (2021-2032)
    • 7.3.2 Germany Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 7.3.3 France Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 7.3.4 United Kingdom Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 7.3.5 Russia Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 7.3.6 Italy Anime-Style Mobile Games Market Size and Forecast (2021-2032)

8 Asia-Pacific

  • 8.1 Asia-Pacific Anime-Style Mobile Games Consumption Value by Type (2021-2032)
  • 8.2 Asia-Pacific Anime-Style Mobile Games Consumption Value by Application (2021-2032)
  • 8.3 Asia-Pacific Anime-Style Mobile Games Market Size by Region
    • 8.3.1 Asia-Pacific Anime-Style Mobile Games Consumption Value by Region (2021-2032)
    • 8.3.2 China Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 8.3.3 Japan Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 8.3.4 South Korea Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 8.3.5 India Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 8.3.6 Southeast Asia Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 8.3.7 Australia Anime-Style Mobile Games Market Size and Forecast (2021-2032)

9 South America

  • 9.1 South America Anime-Style Mobile Games Consumption Value by Type (2021-2032)
  • 9.2 South America Anime-Style Mobile Games Consumption Value by Application (2021-2032)
  • 9.3 South America Anime-Style Mobile Games Market Size by Country
    • 9.3.1 South America Anime-Style Mobile Games Consumption Value by Country (2021-2032)
    • 9.3.2 Brazil Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 9.3.3 Argentina Anime-Style Mobile Games Market Size and Forecast (2021-2032)

10 Middle East & Africa

  • 10.1 Middle East & Africa Anime-Style Mobile Games Consumption Value by Type (2021-2032)
  • 10.2 Middle East & Africa Anime-Style Mobile Games Consumption Value by Application (2021-2032)
  • 10.3 Middle East & Africa Anime-Style Mobile Games Market Size by Country
    • 10.3.1 Middle East & Africa Anime-Style Mobile Games Consumption Value by Country (2021-2032)
    • 10.3.2 Turkey Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 10.3.3 Saudi Arabia Anime-Style Mobile Games Market Size and Forecast (2021-2032)
    • 10.3.4 UAE Anime-Style Mobile Games Market Size and Forecast (2021-2032)

11 Market Dynamics

  • 11.1 Anime-Style Mobile Games Market Drivers
  • 11.2 Anime-Style Mobile Games Market Restraints
  • 11.3 Anime-Style Mobile Games Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Anime-Style Mobile Games Industry Chain
  • 12.2 Anime-Style Mobile Games Upstream Analysis
  • 12.3 Anime-Style Mobile Games Midstream Analysis
  • 12.4 Anime-Style Mobile Games Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    According to our (Global Info Research) latest study, the global Anime-Style Mobile Games market size was valued at US$ million in 2025 and is forecast to a readjusted size of US$ million by 2032 with a CAGR of %during review period.
    Anime-Style Mobile Games are games that are inspired by or adapted from anime, which is a term for Japanese animation. Anime-Style Mobile Games typically feature colorful graphics, stylized characters, engaging stories, and diverse genres.
    This report is a detailed and comprehensive analysis for global Anime-Style Mobile Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
    Key Features:
    Global Anime-Style Mobile Games market size and forecasts, in consumption value ($ Million), 2021-2032
    Global Anime-Style Mobile Games market size and forecasts by region and country, in consumption value ($ Million), 2021-2032
    Global Anime-Style Mobile Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2021-2032
    Global Anime-Style Mobile Games market shares of main players, in revenue ($ Million), 2021-2026
    The Primary Objectives in This Report Are:
    To determine the size of the total market opportunity of global and key countries
    To assess the growth potential for Anime-Style Mobile Games
    To forecast future growth in each product and end-use market
    To assess competitive factors affecting the marketplace
    This report profiles key players in the global Anime-Style Mobile Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Bandai Namco, Konami, miHoYo, NetEase, Yostar, Aniplex, Baobabnet Corp, etc.
    This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
    Market segmentation
    Anime-Style Mobile Games market is split by Type and by Application. For the period 2021-2032, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
    Market segment by Type
    Action-Adventure Games
    Open World Games
    Turn-Based Strategy Games
    FPS Games
    MOBA Games
    Market segment by Application
    Android Platform
    IOS Platform
    PC Platform
    Host Platform
    All Platform
    Market segment by players, this report covers
    Bandai Namco
    Konami
    miHoYo
    NetEase
    Yostar
    Aniplex
    Baobabnet Corp
    Market segment by regions, regional analysis covers
    North America (United States, Canada and Mexico)
    Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
    South America (Brazil, Rest of South America)
    Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
    The content of the study subjects, includes a total of 13 chapters:
    Chapter 1, to describe Anime-Style Mobile Games product scope, market overview, market estimation caveats and base year.
    Chapter 2, to profile the top players of Anime-Style Mobile Games, with revenue, gross margin, and global market share of Anime-Style Mobile Games from 2021 to 2026.
    Chapter 3, the Anime-Style Mobile Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
    Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2021 to 2032.
    Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2021 to 2026.and Anime-Style Mobile Games market forecast, by regions, by Type and by Application, with consumption value, from 2027 to 2032.
    Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
    Chapter 12, the key raw materials and key suppliers, and industry chain of Anime-Style Mobile Games.
    Chapter 13, to describe Anime-Style Mobile Games research findings and conclusion.

    Buy now