Report Detail

Consumer Goods COVID-19 Impact on Global Wireless Gaming Headsets Market Insights, Forecast to 2026

  • RnM4064079
  • |
  • 16 June, 2020
  • |
  • Global
  • |
  • 152 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Wireless Gaming Headsets market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Wireless Gaming Headsets market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Wireless Gaming Headsets market is segmented into
Infrared
M Wave
Decimeter Wave

Segment by Application, the Wireless Gaming Headsets market is segmented into
Personal Use
Commercial Use

Regional and Country-level Analysis
The Wireless Gaming Headsets market is analysed and market size information is provided by regions (countries).
The key regions covered in the Wireless Gaming Headsets market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Wireless Gaming Headsets Market Share Analysis
Wireless Gaming Headsets market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Wireless Gaming Headsets business, the date to enter into the Wireless Gaming Headsets market, Wireless Gaming Headsets product introduction, recent developments, etc.
The major vendors covered:
Sennheiser
SteelSeries
Turtle Beach
Cooler Master
Creative Technology
Mad Catz
Razer
Corsair
Gioteck
Logitech
Sentey
Sades
Skullcandy
Kotion Electronic
Somic
ASTRO Gaming
Audio-Technica


1 Study Coverage

  • 1.1 Wireless Gaming Headsets Product Introduction
  • 1.2 Market Segments
  • 1.3 Key Wireless Gaming Headsets Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Wireless Gaming Headsets Market Size Growth Rate by Type
    • 1.4.2 Infrared
    • 1.4.3 M Wave
    • 1.4.4 Decimeter Wave
  • 1.5 Market by Application
    • 1.5.1 Global Wireless Gaming Headsets Market Size Growth Rate by Application
    • 1.5.2 Personal Use
    • 1.5.3 Commercial Use
  • 1.6 Coronavirus Disease 2019 (Covid-19): Wireless Gaming Headsets Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Wireless Gaming Headsets Industry
      • 1.6.1.1 Wireless Gaming Headsets Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Wireless Gaming Headsets Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Wireless Gaming Headsets Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 Global Wireless Gaming Headsets Market Size Estimates and Forecasts
    • 2.1.1 Global Wireless Gaming Headsets Revenue 2015-2026
    • 2.1.2 Global Wireless Gaming Headsets Sales 2015-2026
  • 2.2 Wireless Gaming Headsets Market Size by Region: 2020 Versus 2026
    • 2.2.1 Global Wireless Gaming Headsets Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.2.2 Global Wireless Gaming Headsets Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Wireless Gaming Headsets Competitor Landscape by Players

  • 3.1 Wireless Gaming Headsets Sales by Manufacturers
    • 3.1.1 Wireless Gaming Headsets Sales by Manufacturers (2015-2020)
    • 3.1.2 Wireless Gaming Headsets Sales Market Share by Manufacturers (2015-2020)
  • 3.2 Wireless Gaming Headsets Revenue by Manufacturers
    • 3.2.1 Wireless Gaming Headsets Revenue by Manufacturers (2015-2020)
    • 3.2.2 Wireless Gaming Headsets Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global Wireless Gaming Headsets Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by Wireless Gaming Headsets Revenue in 2019
    • 3.2.5 Global Wireless Gaming Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Wireless Gaming Headsets Price by Manufacturers
  • 3.4 Wireless Gaming Headsets Manufacturing Base Distribution, Product Types
    • 3.4.1 Wireless Gaming Headsets Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers Wireless Gaming Headsets Product Type
    • 3.4.3 Date of International Manufacturers Enter into Wireless Gaming Headsets Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Wireless Gaming Headsets Market Size by Type (2015-2020)
    • 4.1.1 Global Wireless Gaming Headsets Sales by Type (2015-2020)
    • 4.1.2 Global Wireless Gaming Headsets Revenue by Type (2015-2020)
    • 4.1.3 Wireless Gaming Headsets Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global Wireless Gaming Headsets Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global Wireless Gaming Headsets Sales Forecast by Type (2021-2026)
    • 4.2.2 Global Wireless Gaming Headsets Revenue Forecast by Type (2021-2026)
    • 4.2.3 Wireless Gaming Headsets Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global Wireless Gaming Headsets Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Breakdown Data by Application (2015-2026)

  • 5.1 Global Wireless Gaming Headsets Market Size by Application (2015-2020)
    • 5.1.1 Global Wireless Gaming Headsets Sales by Application (2015-2020)
    • 5.1.2 Global Wireless Gaming Headsets Revenue by Application (2015-2020)
    • 5.1.3 Wireless Gaming Headsets Price by Application (2015-2020)
  • 5.2 Wireless Gaming Headsets Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global Wireless Gaming Headsets Sales Forecast by Application (2021-2026)
    • 5.2.2 Global Wireless Gaming Headsets Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global Wireless Gaming Headsets Price Forecast by Application (2021-2026)

6 North America

  • 6.1 North America Wireless Gaming Headsets by Country
    • 6.1.1 North America Wireless Gaming Headsets Sales by Country
    • 6.1.2 North America Wireless Gaming Headsets Revenue by Country
    • 6.1.3 U.S.
    • 6.1.4 Canada
  • 6.2 North America Wireless Gaming Headsets Market Facts & Figures by Type
  • 6.3 North America Wireless Gaming Headsets Market Facts & Figures by Application

7 Europe

  • 7.1 Europe Wireless Gaming Headsets by Country
    • 7.1.1 Europe Wireless Gaming Headsets Sales by Country
    • 7.1.2 Europe Wireless Gaming Headsets Revenue by Country
    • 7.1.3 Germany
    • 7.1.4 France
    • 7.1.5 U.K.
    • 7.1.6 Italy
    • 7.1.7 Russia
  • 7.2 Europe Wireless Gaming Headsets Market Facts & Figures by Type
  • 7.3 Europe Wireless Gaming Headsets Market Facts & Figures by Application

8 Asia Pacific

  • 8.1 Asia Pacific Wireless Gaming Headsets by Region
    • 8.1.1 Asia Pacific Wireless Gaming Headsets Sales by Region
    • 8.1.2 Asia Pacific Wireless Gaming Headsets Revenue by Region
    • 8.1.3 China
    • 8.1.4 Japan
    • 8.1.5 South Korea
    • 8.1.6 India
    • 8.1.7 Australia
    • 8.1.8 Taiwan
    • 8.1.9 Indonesia
    • 8.1.10 Thailand
    • 8.1.11 Malaysia
    • 8.1.12 Philippines
    • 8.1.13 Vietnam
  • 8.2 Asia Pacific Wireless Gaming Headsets Market Facts & Figures by Type
  • 8.3 Asia Pacific Wireless Gaming Headsets Market Facts & Figures by Application

9 Latin America

  • 9.1 Latin America Wireless Gaming Headsets by Country
    • 9.1.1 Latin America Wireless Gaming Headsets Sales by Country
    • 9.1.2 Latin America Wireless Gaming Headsets Revenue by Country
    • 9.1.3 Mexico
    • 9.1.4 Brazil
    • 9.1.5 Argentina
  • 9.2 Central & South America Wireless Gaming Headsets Market Facts & Figures by Type
  • 9.3 Central & South America Wireless Gaming Headsets Market Facts & Figures by Application

10 Middle East and Africa

  • 10.1 Middle East and Africa Wireless Gaming Headsets by Country
    • 10.1.1 Middle East and Africa Wireless Gaming Headsets Sales by Country
    • 10.1.2 Middle East and Africa Wireless Gaming Headsets Revenue by Country
    • 10.1.3 Turkey
    • 10.1.4 Saudi Arabia
    • 10.1.5 U.A.E
  • 10.2 Middle East and Africa Wireless Gaming Headsets Market Facts & Figures by Type
  • 10.3 Middle East and Africa Wireless Gaming Headsets Market Facts & Figures by Application

11 Company Profiles

  • 11.1 Sennheiser
    • 11.1.1 Sennheiser Corporation Information
    • 11.1.2 Sennheiser Description, Business Overview and Total Revenue
    • 11.1.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Sennheiser Wireless Gaming Headsets Products Offered
    • 11.1.5 Sennheiser Recent Development
  • 11.2 SteelSeries
    • 11.2.1 SteelSeries Corporation Information
    • 11.2.2 SteelSeries Description, Business Overview and Total Revenue
    • 11.2.3 SteelSeries Sales, Revenue and Gross Margin (2015-2020)
    • 11.2.4 SteelSeries Wireless Gaming Headsets Products Offered
    • 11.2.5 SteelSeries Recent Development
  • 11.3 Turtle Beach
    • 11.3.1 Turtle Beach Corporation Information
    • 11.3.2 Turtle Beach Description, Business Overview and Total Revenue
    • 11.3.3 Turtle Beach Sales, Revenue and Gross Margin (2015-2020)
    • 11.3.4 Turtle Beach Wireless Gaming Headsets Products Offered
    • 11.3.5 Turtle Beach Recent Development
  • 11.4 Cooler Master
    • 11.4.1 Cooler Master Corporation Information
    • 11.4.2 Cooler Master Description, Business Overview and Total Revenue
    • 11.4.3 Cooler Master Sales, Revenue and Gross Margin (2015-2020)
    • 11.4.4 Cooler Master Wireless Gaming Headsets Products Offered
    • 11.4.5 Cooler Master Recent Development
  • 11.5 Creative Technology
    • 11.5.1 Creative Technology Corporation Information
    • 11.5.2 Creative Technology Description, Business Overview and Total Revenue
    • 11.5.3 Creative Technology Sales, Revenue and Gross Margin (2015-2020)
    • 11.5.4 Creative Technology Wireless Gaming Headsets Products Offered
    • 11.5.5 Creative Technology Recent Development
  • 11.6 Mad Catz
    • 11.6.1 Mad Catz Corporation Information
    • 11.6.2 Mad Catz Description, Business Overview and Total Revenue
    • 11.6.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
    • 11.6.4 Mad Catz Wireless Gaming Headsets Products Offered
    • 11.6.5 Mad Catz Recent Development
  • 11.7 Razer
    • 11.7.1 Razer Corporation Information
    • 11.7.2 Razer Description, Business Overview and Total Revenue
    • 11.7.3 Razer Sales, Revenue and Gross Margin (2015-2020)
    • 11.7.4 Razer Wireless Gaming Headsets Products Offered
    • 11.7.5 Razer Recent Development
  • 11.8 Corsair
    • 11.8.1 Corsair Corporation Information
    • 11.8.2 Corsair Description, Business Overview and Total Revenue
    • 11.8.3 Corsair Sales, Revenue and Gross Margin (2015-2020)
    • 11.8.4 Corsair Wireless Gaming Headsets Products Offered
    • 11.8.5 Corsair Recent Development
  • 11.9 Gioteck
    • 11.9.1 Gioteck Corporation Information
    • 11.9.2 Gioteck Description, Business Overview and Total Revenue
    • 11.9.3 Gioteck Sales, Revenue and Gross Margin (2015-2020)
    • 11.9.4 Gioteck Wireless Gaming Headsets Products Offered
    • 11.9.5 Gioteck Recent Development
  • 11.10 Logitech
    • 11.10.1 Logitech Corporation Information
    • 11.10.2 Logitech Description, Business Overview and Total Revenue
    • 11.10.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
    • 11.10.4 Logitech Wireless Gaming Headsets Products Offered
    • 11.10.5 Logitech Recent Development
  • 11.1 Sennheiser
    • 11.1.1 Sennheiser Corporation Information
    • 11.1.2 Sennheiser Description, Business Overview and Total Revenue
    • 11.1.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Sennheiser Wireless Gaming Headsets Products Offered
    • 11.1.5 Sennheiser Recent Development
  • 11.12 Sades
    • 11.12.1 Sades Corporation Information
    • 11.12.2 Sades Description, Business Overview and Total Revenue
    • 11.12.3 Sades Sales, Revenue and Gross Margin (2015-2020)
    • 11.12.4 Sades Products Offered
    • 11.12.5 Sades Recent Development
  • 11.13 Skullcandy
    • 11.13.1 Skullcandy Corporation Information
    • 11.13.2 Skullcandy Description, Business Overview and Total Revenue
    • 11.13.3 Skullcandy Sales, Revenue and Gross Margin (2015-2020)
    • 11.13.4 Skullcandy Products Offered
    • 11.13.5 Skullcandy Recent Development
  • 11.14 Kotion Electronic
    • 11.14.1 Kotion Electronic Corporation Information
    • 11.14.2 Kotion Electronic Description, Business Overview and Total Revenue
    • 11.14.3 Kotion Electronic Sales, Revenue and Gross Margin (2015-2020)
    • 11.14.4 Kotion Electronic Products Offered
    • 11.14.5 Kotion Electronic Recent Development
  • 11.15 Somic
    • 11.15.1 Somic Corporation Information
    • 11.15.2 Somic Description, Business Overview and Total Revenue
    • 11.15.3 Somic Sales, Revenue and Gross Margin (2015-2020)
    • 11.15.4 Somic Products Offered
    • 11.15.5 Somic Recent Development
  • 11.16 ASTRO Gaming
    • 11.16.1 ASTRO Gaming Corporation Information
    • 11.16.2 ASTRO Gaming Description, Business Overview and Total Revenue
    • 11.16.3 ASTRO Gaming Sales, Revenue and Gross Margin (2015-2020)
    • 11.16.4 ASTRO Gaming Products Offered
    • 11.16.5 ASTRO Gaming Recent Development
  • 11.17 Audio-Technica
    • 11.17.1 Audio-Technica Corporation Information
    • 11.17.2 Audio-Technica Description, Business Overview and Total Revenue
    • 11.17.3 Audio-Technica Sales, Revenue and Gross Margin (2015-2020)
    • 11.17.4 Audio-Technica Products Offered
    • 11.17.5 Audio-Technica Recent Development

12 Future Forecast by Regions (Countries) (2021-2026)

  • 12.1 Wireless Gaming Headsets Market Estimates and Projections by Region
    • 12.1.1 Global Wireless Gaming Headsets Sales Forecast by Regions 2021-2026
    • 12.1.2 Global Wireless Gaming Headsets Revenue Forecast by Regions 2021-2026
  • 12.2 North America Wireless Gaming Headsets Market Size Forecast (2021-2026)
    • 12.2.1 North America: Wireless Gaming Headsets Sales Forecast (2021-2026)
    • 12.2.2 North America: Wireless Gaming Headsets Revenue Forecast (2021-2026)
    • 12.2.3 North America: Wireless Gaming Headsets Market Size Forecast by Country (2021-2026)
  • 12.3 Europe Wireless Gaming Headsets Market Size Forecast (2021-2026)
    • 12.3.1 Europe: Wireless Gaming Headsets Sales Forecast (2021-2026)
    • 12.3.2 Europe: Wireless Gaming Headsets Revenue Forecast (2021-2026)
    • 12.3.3 Europe: Wireless Gaming Headsets Market Size Forecast by Country (2021-2026)
  • 12.4 Asia Pacific Wireless Gaming Headsets Market Size Forecast (2021-2026)
    • 12.4.1 Asia Pacific: Wireless Gaming Headsets Sales Forecast (2021-2026)
    • 12.4.2 Asia Pacific: Wireless Gaming Headsets Revenue Forecast (2021-2026)
    • 12.4.3 Asia Pacific: Wireless Gaming Headsets Market Size Forecast by Region (2021-2026)
  • 12.5 Latin America Wireless Gaming Headsets Market Size Forecast (2021-2026)
    • 12.5.1 Latin America: Wireless Gaming Headsets Sales Forecast (2021-2026)
    • 12.5.2 Latin America: Wireless Gaming Headsets Revenue Forecast (2021-2026)
    • 12.5.3 Latin America: Wireless Gaming Headsets Market Size Forecast by Country (2021-2026)
  • 12.6 Middle East and Africa Wireless Gaming Headsets Market Size Forecast (2021-2026)
    • 12.6.1 Middle East and Africa: Wireless Gaming Headsets Sales Forecast (2021-2026)
    • 12.6.2 Middle East and Africa: Wireless Gaming Headsets Revenue Forecast (2021-2026)
    • 12.6.3 Middle East and Africa: Wireless Gaming Headsets Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter’s Five Forces Analysis
  • 13.5 Primary Interviews with Key Wireless Gaming Headsets Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 Wireless Gaming Headsets Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Wireless Gaming Headsets. Industry analysis & Market Report on COVID-19 Impact on Global Wireless Gaming Headsets is a syndicated market report, published as COVID-19 Impact on Global Wireless Gaming Headsets Market Insights, Forecast to 2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Wireless Gaming Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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