Report Detail

1 Market Overview of Virtual Event Platforms

  • 1.1 Virtual Event Platforms Market Overview
    • 1.1.1 Virtual Event Platforms Product Scope
    • 1.1.2 Market Status and Outlook
  • 1.2 Global Virtual Event Platforms Market Size Overview by Region 2015 VS 2020 VS 2026
  • 1.3 Global Virtual Event Platforms Market Size by Region (2015-2026)
  • 1.4 Global Virtual Event Platforms Historic Market Size by Region (2015-2020)
  • 1.5 Global Virtual Event Platforms Market Size Forecast by Region (2021-2026)
  • 1.6 Key Regions, Virtual Event Platforms Market Size YoY Growth (2015-2026)
    • 1.6.1 North America Virtual Event Platforms Market Size YoY Growth (2015-2026)
    • 1.6.2 Europe Virtual Event Platforms Market Size YoY Growth (2015-2026)
    • 1.6.3 Asia-Pacific Virtual Event Platforms Market Size YoY Growth (2015-2026)
    • 1.6.4 Latin America Virtual Event Platforms Market Size YoY Growth (2015-2026)
    • 1.6.5 Middle East & Africa Virtual Event Platforms Market Size YoY Growth (2015-2026)

2 Virtual Event Platforms Market Overview by Type

  • 2.1 Global Virtual Event Platforms Market Size by Type: 2015 VS 2020 VS 2026
  • 2.2 Global Virtual Event Platforms Historic Market Size by Type (2015-2020)
  • 2.3 Global Virtual Event Platforms Forecasted Market Size by Type (2021-2026)
  • 2.4 Cloud-Based
  • 2.5 On-Premises

3 Virtual Event Platforms Market Overview by Application

  • 3.1 Global Virtual Event Platforms Market Size by Application: 2015 VS 2020 VS 2026
  • 3.2 Global Virtual Event Platforms Historic Market Size by Application (2015-2020)
  • 3.3 Global Virtual Event Platforms Forecasted Market Size by Application (2021-2026)
  • 3.4 Government
  • 3.5 Retail and eCommerce
  • 3.6 Healthcare and Life Sciences
  • 3.7 BFSI
  • 3.8 Transportation and Logistics
  • 3.9 Telecom and IT
  • 3.10 Manufacturing
  • 3.11 Others

4 Global Virtual Event Platforms Competition Analysis by Players

  • 4.1 Global Virtual Event Platforms Market Size (Million US$) by Players (2015-2020)
  • 4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Event Platforms as of 2019)
  • 4.3 Date of Key Manufacturers Enter into Virtual Event Platforms Market
  • 4.4 Global Top Players Virtual Event Platforms Headquarters and Area Served
  • 4.5 Key Players Virtual Event Platforms Product Solution and Service
  • 4.6 Competitive Status
    • 4.6.1 Virtual Event Platforms Market Concentration Rate
    • 4.6.2 Mergers & Acquisitions, Expansion Plans

5 Company (Top Players) Profiles and Key Data

  • 5.1 InEvent LATAM
    • 5.1.1 InEvent LATAM Profile
    • 5.1.2 InEvent LATAM Main Business
    • 5.1.3 InEvent LATAM Products, Services and Solutions
    • 5.1.4 InEvent LATAM Revenue (US$ Million) & (2015-2020)
    • 5.1.5 InEvent LATAM Recent Developments
  • 5.2 Cvent
    • 5.2.1 Cvent Profile
    • 5.2.2 Cvent Main Business and Company’s Total Revenue
    • 5.2.3 Cvent Products, Services and Solutions
    • 5.2.4 Cvent Revenue (US$ Million) (2015-2020)
    • 5.2.5 Cvent Recent Development and Reaction to Covid-19
  • 5.3 Influitive
    • 5.5.1 Influitive Profile
    • 5.3.2 Influitive Main Business
    • 5.3.3 Influitive Products, Services and Solutions
    • 5.3.4 Influitive Revenue (US$ Million) & (2015-2020)
    • 5.3.5 Bevy Recent Developments
  • 5.4 Bevy
    • 5.4.1 Bevy Profile
    • 5.4.2 Bevy Main Business
    • 5.4.3 Bevy Products, Services and Solutions
    • 5.4.4 Bevy Revenue (US$ Million) & (2015-2020)
    • 5.4.5 Bevy Recent Developments
  • 5.5 Hopin
    • 5.5.1 Hopin Profile
    • 5.5.2 Hopin Main Business
    • 5.5.3 Hopin Products, Services and Solutions
    • 5.5.4 Hopin Revenue (US$ Million) & (2015-2020)
    • 5.5.5 Hopin Recent Developments
  • 5.6 Eventzilla
    • 5.6.1 Eventzilla Profile
    • 5.6.2 Eventzilla Main Business
    • 5.6.3 Eventzilla Products, Services and Solutions
    • 5.6.4 Eventzilla Revenue (US$ Million) & (2015-2020)
    • 5.6.5 Eventzilla Recent Developments
  • 5.7 Brazen
    • 5.7.1 Brazen Profile
    • 5.7.2 Brazen Main Business and Company’s Total Revenue
    • 5.7.3 Brazen Products, Services and Solutions
    • 5.7.4 Brazen Revenue (US$ Million) (2015-2020)
    • 5.7.5 Brazen Recent Development and Reaction to Covid-19
  • 5.8 RainFocus
    • 5.8.1 RainFocus Profile
    • 5.8.2 RainFocus Main Business
    • 5.8.3 RainFocus Products, Services and Solutions
    • 5.8.4 RainFocus Revenue (US$ Million) & (2015-2020)
    • 5.8.5 RainFocus Recent Developments
  • 5.9 Socio
    • 5.9.1 Socio Profile
    • 5.9.2 Socio Main Business
    • 5.9.3 Socio Products, Services and Solutions
    • 5.9.4 Socio Revenue (US$ Million) & (2015-2020)
    • 5.9.5 Socio Recent Developments
  • 5.10 Townscript
    • 5.10.1 Townscript Profile
    • 5.10.2 Townscript Main Business
    • 5.10.3 Townscript Products, Services and Solutions
    • 5.10.4 Townscript Revenue (US$ Million) & (2015-2020)
    • 5.10.5 Townscript Recent Developments
  • 5.11 Whova
    • 5.11.1 Whova Profile
    • 5.11.2 Whova Main Business
    • 5.11.3 Whova Products, Services and Solutions
    • 5.11.4 Whova Revenue (US$ Million) & (2015-2020)
    • 5.11.5 Whova Recent Developments
  • 5.12 6Connex
    • 5.12.1 6Connex Profile
    • 5.12.2 6Connex Main Business
    • 5.12.3 6Connex Products, Services and Solutions
    • 5.12.4 6Connex Revenue (US$ Million) & (2015-2020)
    • 5.12.5 6Connex Recent Developments
  • 5.13 Attendify
    • 5.13.1 Attendify Profile
    • 5.13.2 Attendify Main Business
    • 5.13.3 Attendify Products, Services and Solutions
    • 5.13.4 Attendify Revenue (US$ Million) & (2015-2020)
    • 5.13.5 Attendify Recent Developments
  • 5.14 Boomset
    • 5.14.1 Boomset Profile
    • 5.14.2 Boomset Main Business
    • 5.14.3 Boomset Products, Services and Solutions
    • 5.14.4 Boomset Revenue (US$ Million) & (2015-2020)
    • 5.14.5 Boomset Recent Developments
  • 5.15 PheedLoop
    • 5.15.1 PheedLoop Profile
    • 5.15.2 PheedLoop Main Business
    • 5.15.3 PheedLoop Products, Services and Solutions
    • 5.15.4 PheedLoop Revenue (US$ Million) & (2015-2020)
    • 5.15.5 PheedLoop Recent Developments
  • 5.16 SpotMe
    • 5.16.1 SpotMe Profile
    • 5.16.2 SpotMe Main Business and Company’s Total Revenue
    • 5.16.3 SpotMe Products, Services and Solutions
    • 5.16.4 SpotMe Revenue (US$ Million) (2015-2020)
    • 5.16.5 SpotMe Recent Development and Reaction to Covid-19
  • 5.17 TOCCA
    • 5.17.1 TOCCA Profile
    • 5.17.2 TOCCA Main Business
    • 5.17.3 TOCCA Products, Services and Solutions
    • 5.17.4 TOCCA Revenue (US$ Million) & (2015-2020)
    • 5.17.5 TOCCA Recent Developments
  • 5.18 Accelevents
    • 5.18.1 Accelevents Profile
    • 5.18.2 Accelevents Main Business
    • 5.18.3 Accelevents Products, Services and Solutions
    • 5.18.4 Accelevents Revenue (US$ Million) & (2015-2020)
    • 5.18.5 Accelevents Recent Developments
  • 5.19 Airmeet
    • 5.19.1 Airmeet Profile
    • 5.19.2 Airmeet Main Business
    • 5.19.3 Airmeet Products, Services and Solutions
    • 5.19.4 Airmeet Revenue (US$ Million) & (2015-2020)
    • 5.19.5 Airmeet Recent Developments
  • 5.20 All In The Loop
    • 5.20.1 All In The Loop Profile
    • 5.20.2 All In The Loop Main Business
    • 5.20.3 All In The Loop Products, Services and Solutions
    • 5.20.4 All In The Loop Revenue (US$ Million) & (2015-2020)
    • 5.20.5 All In The Loop Recent Developments
  • 5.21 Azavista
    • 5.21.1 Azavista Profile
    • 5.21.2 Azavista Main Business
    • 5.21.3 Azavista Products, Services and Solutions
    • 5.21.4 Azavista Revenue (US$ Million) & (2015-2020)
    • 5.21.5 Azavista Recent Developments
  • 5.22 Bizzabo
    • 5.22.1 Bizzabo Profile
    • 5.22.2 Bizzabo Main Business
    • 5.22.3 Bizzabo Products, Services and Solutions
    • 5.22.4 Bizzabo Revenue (US$ Million) & (2015-2020)
    • 5.22.5 Bizzabo Recent Developments
  • 5.23 Engagez
    • 5.23.1 Engagez Profile
    • 5.23.2 Engagez Main Business
    • 5.23.3 Engagez Products, Services and Solutions
    • 5.23.4 Engagez Revenue (US$ Million) & (2015-2020)
    • 5.23.5 Engagez Recent Developments
  • 5.24 Evenium
    • 5.24.1 Evenium Profile
    • 5.24.2 Evenium Main Business
    • 5.24.3 Evenium Products, Services and Solutions
    • 5.24.4 Evenium Revenue (US$ Million) & (2015-2020)
    • 5.24.5 Evenium Recent Developments
  • 5.25 Eventtia
    • 5.25.1 Eventtia Profile
    • 5.25.2 Eventtia Main Business
    • 5.25.3 Eventtia Products, Services and Solutions
    • 5.25.4 Eventtia Revenue (US$ Million) & (2015-2020)
    • 5.25.5 Eventtia Recent Developments
  • 5.26 EventXtra
    • 5.26.1 EventXtra Profile
    • 5.26.2 EventXtra Main Business
    • 5.26.3 EventXtra Products, Services and Solutions
    • 5.26.4 EventXtra Revenue (US$ Million) & (2015-2020)
    • 5.26.5 EventXtra Recent Developments
  • 5.27 eZ-XPO
    • 5.27.1 eZ-XPO Profile
    • 5.27.2 eZ-XPO Main Business
    • 5.27.3 eZ-XPO Products, Services and Solutions
    • 5.27.4 eZ-XPO Revenue (US$ Million) & (2015-2020)
    • 5.27.5 eZ-XPO Recent Developments
  • 5.28 HexaFair
    • 5.28.1 HexaFair Profile
    • 5.28.2 HexaFair Main Business
    • 5.28.3 HexaFair Products, Services and Solutions
    • 5.28.4 HexaFair Revenue (US$ Million) & (2015-2020)
    • 5.28.5 HexaFair Recent Developments
  • 5.29 INXPO
    • 5.29.1 INXPO Profile
    • 5.29.2 INXPO Main Business
    • 5.29.3 INXPO Products, Services and Solutions
    • 5.29.4 INXPO Revenue (US$ Million) & (2015-2020)
    • 5.29.5 INXPO Recent Developments
  • 5.30 Nunify
    • 5.30.1 Nunify Profile
    • 5.30.2 Nunify Main Business
    • 5.30.3 Nunify Products, Services and Solutions
    • 5.30.4 Nunify Revenue (US$ Million) & (2015-2020)
    • 5.30.5 Nunify Recent Developments
  • 5.31 Pathable
    • 5.31.1 Pathable Profile
    • 5.31.2 Pathable Main Business
    • 5.31.3 Pathable Products, Services and Solutions
    • 5.31.4 Pathable Revenue (US$ Million) & (2015-2020)
    • 5.31.5 Pathable Recent Developments
  • 5.32 Run The World
    • 5.32.1 Run The World Profile
    • 5.32.2 Run The World Main Business
    • 5.32.3 Run The World Products, Services and Solutions
    • 5.32.4 Run The World Revenue (US$ Million) & (2015-2020)
    • 5.32.5 Run The World Recent Developments
  • 5.33 SCHED
    • 5.33.1 SCHED Profile
    • 5.33.2 SCHED Main Business
    • 5.33.3 SCHED Products, Services and Solutions
    • 5.33.4 SCHED Revenue (US$ Million) & (2015-2020)
    • 5.33.5 SCHED Recent Developments
  • 5.34 vFairs
    • 5.34.1 vFairs Profile
    • 5.34.2 vFairs Main Business
    • 5.34.3 vFairs Products, Services and Solutions
    • 5.34.4 vFairs Revenue (US$ Million) & (2015-2020)
    • 5.34.5 vFairs Recent Developments
  • 5.35 ViewStub
    • 5.35.1 ViewStub Profile
    • 5.35.2 ViewStub Main Business
    • 5.35.3 ViewStub Products, Services and Solutions
    • 5.35.4 ViewStub Revenue (US$ Million) & (2015-2020)
    • 5.35.5 ViewStub Recent Developments
  • 5.36 INK IN CAPS
    • 5.36.1 INK IN CAPS Profile
    • 5.36.2 INK IN CAPS Main Business
    • 5.36.3 INK IN CAPS Products, Services and Solutions
    • 5.36.4 INK IN CAPS Revenue (US$ Million) & (2015-2020)
    • 5.36.5 INK IN CAPS Recent Developments

6 North America

  • 6.1 North America Virtual Event Platforms Market Size by Country
  • 6.2 United States
  • 6.3 Canada

7 Europe

  • 7.1 Europe Virtual Event Platforms Market Size by Country
  • 7.2 Germany
  • 7.3 France
  • 7.4 U.K.
  • 7.5 Italy
  • 7.6 Russia
  • 7.7 Nordic
  • 7.8 Rest of Europe

8 Asia-Pacific

  • 8.1 Asia-Pacific Virtual Event Platforms Market Size by Region
  • 8.2 China
  • 8.3 Japan
  • 8.4 South Korea
  • 8.5 Southeast Asia
  • 8.6 India
  • 8.7 Australia
  • 8.8 Rest of Asia-Pacific

9 Latin America

  • 9.1 Latin America Virtual Event Platforms Market Size by Country
  • 9.2 Mexico
  • 9.3 Brazil
  • 9.4 Rest of Latin America

10 Middle East & Africa

  • 10.1 Middle East & Africa Virtual Event Platforms Market Size by Country
  • 10.2 Turkey
  • 10.3 Saudi Arabia
  • 10.4 UAE
  • 10.5 Rest of Middle East & Africa

11 Virtual Event Platforms Market Dynamics

  • 11.1 Industry Trends
  • 11.2 Market Drivers
  • 11.3 Market Challenges
  • 11.4 Market Restraints

12 Research Finding /Conclusion

    13 Methodology and Data Source

    • 13.1 Methodology/Research Approach
      • 13.1.1 Research Programs/Design
      • 13.1.2 Market Size Estimation
      • 13.1.3 Market Breakdown and Data Triangulation
    • 13.2 Data Source
      • 13.2.1 Secondary Sources
      • 13.2.2 Primary Sources
    • 13.3 Disclaimer

    Virtual event platforms incorporate a variety of tools to plan, promote, and execute online events. These products are designed to help businesses deliver the same feel and value of in-person events through digital experiences.

    Market Analysis and Insights: Global Virtual Event Platforms Market
    The research report studies the Virtual Event Platforms market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
    The global Virtual Event Platforms market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX% during 2021-2026.
    Global Virtual Event Platforms Scope and Segment
    The global Virtual Event Platforms market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Event Platforms market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.
    by Type, the market is primarily split into
    Cloud-Based
    On-Premises
    by Application, this report covers the following segments
    Government
    Retail and eCommerce
    Healthcare and Life Sciences
    BFSI
    Transportation and Logistics
    Telecom and IT
    Manufacturing
    Others
    Global Virtual Event Platforms market: regional analysis, the major regions covered in the report are:
    North America
    United States
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Nordic
    Rest of Europe
    Asia-Pacific
    China
    Japan
    South Korea
    Southeast Asia
    India
    Australia
    Rest of Asia-Pacific
    Latin America
    Mexico
    Brazil
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE
    Rest of Middle East & Africa
    The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.
    The Virtual Event Platforms key players in this market include:
    InEvent LATAM
    Cvent
    Influitive
    Bevy
    Hopin
    Eventzilla
    Brazen
    RainFocus
    Socio
    Townscript
    Whova
    6Connex
    Attendify
    Boomset
    PheedLoop
    SpotMe
    TOCCA
    Accelevents
    Airmeet
    All In The Loop
    Azavista
    Bizzabo
    Engagez
    Evenium
    Eventtia
    EventXtra
    eZ-XPO
    HexaFair
    INXPO
    Nunify
    Pathable
    Run The World
    SCHED
    vFairs
    ViewStub
    INK IN CAPS


    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Virtual Event Platforms. Industry analysis & Market Report on COVID-19 Impact on Global Virtual Event Platforms is a syndicated market report, published as COVID-19 Impact on Global Virtual Event Platforms Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Virtual Event Platforms market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $3,500.00
    $7,000.00
    2,675.73
    5,351.47
    2,962.40
    5,924.79
    370,086.50
    740,173.00
    262,440.50
    524,881.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report