Report Detail

Electronics & Semiconductor COVID-19 Impact on Global Portable Handheld Electronic Game Machine Market Insights, Forecast to 2026

  • RnM4072194
  • |
  • 22 June, 2020
  • |
  • Global
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  • 118 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Portable Handheld Electronic Game Machine market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Portable Handheld Electronic Game Machine market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Portable Handheld Electronic Game Machine market is segmented into
Digital
Mechanical

Segment by Application, the Portable Handheld Electronic Game Machine market is segmented into
Legal Gambling
Electronic Games

Regional and Country-level Analysis
The Portable Handheld Electronic Game Machine market is analysed and market size information is provided by regions (countries).
The key regions covered in the Portable Handheld Electronic Game Machine market report are North America, Europe, China, Japan and South Korea. It also covers key regions (countries), viz, the U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of production capacity, price and revenue for the period 2015-2026.
Competitive Landscape and Portable Handheld Electronic Game Machine Market Share Analysis

Portable Handheld Electronic Game Machine market competitive landscape provides details and data information by manufacturers. The report offers comprehensive analysis and accurate statistics on production capacity, price, revenue of Portable Handheld Electronic Game Machine by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on production, revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue, and the production capacity, price, revenue generated in Portable Handheld Electronic Game Machine business, the date to enter into the Portable Handheld Electronic Game Machine market, Portable Handheld Electronic Game Machine product introduction, recent developments, etc.
The major vendors covered:
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games


1 Study Coverage

  • 1.1 Portable Handheld Electronic Game Machine Product Introduction
  • 1.2 Key Market Segments in This Study
  • 1.3 Key Manufacturers Covered: Ranking of Global Top Portable Handheld Electronic Game Machine Manufacturers by Revenue in 2019
  • 1.4 Market by Type
    • 1.4.1 Global Portable Handheld Electronic Game Machine Market Size Growth Rate by Type
    • 1.4.2 Digital
    • 1.4.3 Mechanical
  • 1.5 Market by Application
    • 1.5.1 Global Portable Handheld Electronic Game Machine Market Size Growth Rate by Application
    • 1.5.2 Legal Gambling
    • 1.5.3 Electronic Games
  • 1.6 Coronavirus Disease 2019 (Covid-19): Portable Handheld Electronic Game Machine Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Portable Handheld Electronic Game Machine Industry
      • 1.6.1.1 Portable Handheld Electronic Game Machine Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Portable Handheld Electronic Game Machine Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Portable Handheld Electronic Game Machine Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 Global Portable Handheld Electronic Game Machine Market Size Estimates and Forecasts
    • 2.1.1 Global Portable Handheld Electronic Game Machine Revenue Estimates and Forecasts 2015-2026
    • 2.1.2 Global Portable Handheld Electronic Game Machine Production Capacity Estimates and Forecasts 2015-2026
    • 2.1.3 Global Portable Handheld Electronic Game Machine Production Estimates and Forecasts 2015-2026
  • 2.2 Global Portable Handheld Electronic Game Machine Market Size by Producing Regions: 2015 VS 2020 VS 2026
  • 2.3 Analysis of Competitive Landscape
    • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 2.3.2 Global Portable Handheld Electronic Game Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
    • 2.3.3 Global Portable Handheld Electronic Game Machine Manufacturers Geographical Distribution
  • 2.4 Key Trends for Portable Handheld Electronic Game Machine Markets & Products
  • 2.5 Primary Interviews with Key Portable Handheld Electronic Game Machine Players (Opinion Leaders)

3 Market Size by Manufacturers

  • 3.1 Global Top Portable Handheld Electronic Game Machine Manufacturers by Production Capacity
    • 3.1.1 Global Top Portable Handheld Electronic Game Machine Manufacturers by Production Capacity (2015-2020)
    • 3.1.2 Global Top Portable Handheld Electronic Game Machine Manufacturers by Production (2015-2020)
    • 3.1.3 Global Top Portable Handheld Electronic Game Machine Manufacturers Market Share by Production
  • 3.2 Global Top Portable Handheld Electronic Game Machine Manufacturers by Revenue
    • 3.2.1 Global Top Portable Handheld Electronic Game Machine Manufacturers by Revenue (2015-2020)
    • 3.2.2 Global Top Portable Handheld Electronic Game Machine Manufacturers Market Share by Revenue (2015-2020)
    • 3.2.3 Global Top 10 and Top 5 Companies by Portable Handheld Electronic Game Machine Revenue in 2019
  • 3.3 Global Portable Handheld Electronic Game Machine Price by Manufacturers
  • 3.4 Mergers & Acquisitions, Expansion Plans

4 Portable Handheld Electronic Game Machine Production by Regions

  • 4.1 Global Portable Handheld Electronic Game Machine Historic Market Facts & Figures by Regions
    • 4.1.1 Global Top Portable Handheld Electronic Game Machine Regions by Production (2015-2020)
    • 4.1.2 Global Top Portable Handheld Electronic Game Machine Regions by Revenue (2015-2020)
  • 4.2 North America
    • 4.2.1 North America Portable Handheld Electronic Game Machine Production (2015-2020)
    • 4.2.2 North America Portable Handheld Electronic Game Machine Revenue (2015-2020)
    • 4.2.3 Key Players in North America
    • 4.2.4 North America Portable Handheld Electronic Game Machine Import & Export (2015-2020)
  • 4.3 Europe
    • 4.3.1 Europe Portable Handheld Electronic Game Machine Production (2015-2020)
    • 4.3.2 Europe Portable Handheld Electronic Game Machine Revenue (2015-2020)
    • 4.3.3 Key Players in Europe
    • 4.3.4 Europe Portable Handheld Electronic Game Machine Import & Export (2015-2020)
  • 4.4 China
    • 4.4.1 China Portable Handheld Electronic Game Machine Production (2015-2020)
    • 4.4.2 China Portable Handheld Electronic Game Machine Revenue (2015-2020)
    • 4.4.3 Key Players in China
    • 4.4.4 China Portable Handheld Electronic Game Machine Import & Export (2015-2020)
  • 4.5 Japan
    • 4.5.1 Japan Portable Handheld Electronic Game Machine Production (2015-2020)
    • 4.5.2 Japan Portable Handheld Electronic Game Machine Revenue (2015-2020)
    • 4.5.3 Key Players in Japan
    • 4.5.4 Japan Portable Handheld Electronic Game Machine Import & Export (2015-2020)
  • 4.6 South Korea
    • 4.6.1 South Korea Portable Handheld Electronic Game Machine Production (2015-2020)
    • 4.6.2 South Korea Portable Handheld Electronic Game Machine Revenue (2015-2020)
    • 4.6.3 Key Players in South Korea
    • 4.6.4 South Korea Portable Handheld Electronic Game Machine Import & Export (2015-2020)

5 Portable Handheld Electronic Game Machine Consumption by Region

  • 5.1 Global Top Portable Handheld Electronic Game Machine Regions by Consumption
    • 5.1.1 Global Top Portable Handheld Electronic Game Machine Regions by Consumption (2015-2020)
    • 5.1.2 Global Top Portable Handheld Electronic Game Machine Regions Market Share by Consumption (2015-2020)
  • 5.2 North America
    • 5.2.1 North America Portable Handheld Electronic Game Machine Consumption by Application
    • 5.2.2 North America Portable Handheld Electronic Game Machine Consumption by Countries
    • 5.2.3 U.S.
    • 5.2.4 Canada
  • 5.3 Europe
    • 5.3.1 Europe Portable Handheld Electronic Game Machine Consumption by Application
    • 5.3.2 Europe Portable Handheld Electronic Game Machine Consumption by Countries
    • 5.3.3 Germany
    • 5.3.4 France
    • 5.3.5 U.K.
    • 5.3.6 Italy
    • 5.3.7 Russia
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Portable Handheld Electronic Game Machine Consumption by Application
    • 5.4.2 Asia Pacific Portable Handheld Electronic Game Machine Consumption by Regions
    • 5.4.3 China
    • 5.4.4 Japan
    • 5.4.5 South Korea
    • 5.4.6 India
    • 5.4.7 Australia
    • 5.4.8 Taiwan
    • 5.4.9 Indonesia
    • 5.4.10 Thailand
    • 5.4.11 Malaysia
    • 5.4.12 Philippines
    • 5.4.13 Vietnam
  • 5.5 Central & South America
    • 5.5.1 Central & South America Portable Handheld Electronic Game Machine Consumption by Application
    • 5.5.2 Central & South America Portable Handheld Electronic Game Machine Consumption by Country
    • 5.5.3 Mexico
    • 5.5.3 Brazil
    • 5.5.3 Argentina
  • 5.6 Middle East and Africa
    • 5.6.1 Middle East and Africa Portable Handheld Electronic Game Machine Consumption by Application
    • 5.6.2 Middle East and Africa Portable Handheld Electronic Game Machine Consumption by Countries
    • 5.6.3 Turkey
    • 5.6.4 Saudi Arabia
    • 5.6.5 U.A.E

6 Market Size by Type (2015-2026)

  • 6.1 Global Portable Handheld Electronic Game Machine Market Size by Type (2015-2020)
    • 6.1.1 Global Portable Handheld Electronic Game Machine Production by Type (2015-2020)
    • 6.1.2 Global Portable Handheld Electronic Game Machine Revenue by Type (2015-2020)
    • 6.1.3 Portable Handheld Electronic Game Machine Price by Type (2015-2020)
  • 6.2 Global Portable Handheld Electronic Game Machine Market Forecast by Type (2021-2026)
    • 6.2.1 Global Portable Handheld Electronic Game Machine Production Forecast by Type (2021-2026)
    • 6.2.2 Global Portable Handheld Electronic Game Machine Revenue Forecast by Type (2021-2026)
    • 6.2.3 Global Portable Handheld Electronic Game Machine Price Forecast by Type (2021-2026)
  • 6.3 Global Portable Handheld Electronic Game Machine Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

7 Market Size by Application (2015-2026)

  • 7.2.1 Global Portable Handheld Electronic Game Machine Consumption Historic Breakdown by Application (2015-2020)
  • 7.2.2 Global Portable Handheld Electronic Game Machine Consumption Forecast by Application (2021-2026)

8 Corporate Profiles

  • 8.1 Apollo Games
    • 8.1.1 Apollo Games Corporation Information
    • 8.1.2 Apollo Games Overview and Its Total Revenue
    • 8.1.3 Apollo Games Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.1.4 Apollo Games Product Description
    • 8.1.5 Apollo Games Recent Development
  • 8.2 Sony
    • 8.2.1 Sony Corporation Information
    • 8.2.2 Sony Overview and Its Total Revenue
    • 8.2.3 Sony Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.2.4 Sony Product Description
    • 8.2.5 Sony Recent Development
  • 8.3 Aristocrat Leisure
    • 8.3.1 Aristocrat Leisure Corporation Information
    • 8.3.2 Aristocrat Leisure Overview and Its Total Revenue
    • 8.3.3 Aristocrat Leisure Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.3.4 Aristocrat Leisure Product Description
    • 8.3.5 Aristocrat Leisure Recent Development
  • 8.4 IGT
    • 8.4.1 IGT Corporation Information
    • 8.4.2 IGT Overview and Its Total Revenue
    • 8.4.3 IGT Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.4.4 IGT Product Description
    • 8.4.5 IGT Recent Development
  • 8.5 NOVOMATIC Group
    • 8.5.1 NOVOMATIC Group Corporation Information
    • 8.5.2 NOVOMATIC Group Overview and Its Total Revenue
    • 8.5.3 NOVOMATIC Group Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.5.4 NOVOMATIC Group Product Description
    • 8.5.5 NOVOMATIC Group Recent Development
  • 8.6 Scientific Games
    • 8.6.1 Scientific Games Corporation Information
    • 8.6.2 Scientific Games Overview and Its Total Revenue
    • 8.6.3 Scientific Games Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.6.4 Scientific Games Product Description
    • 8.6.5 Scientific Games Recent Development
  • 8.7 Nintendo
    • 8.7.1 Nintendo Corporation Information
    • 8.7.2 Nintendo Overview and Its Total Revenue
    • 8.7.3 Nintendo Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.7.4 Nintendo Product Description
    • 8.7.5 Nintendo Recent Development
  • 8.8 Atari Games
    • 8.8.1 Atari Games Corporation Information
    • 8.8.2 Atari Games Overview and Its Total Revenue
    • 8.8.3 Atari Games Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.8.4 Atari Games Product Description
    • 8.8.5 Atari Games Recent Development
  • 8.9 NEC
    • 8.9.1 NEC Corporation Information
    • 8.9.2 NEC Overview and Its Total Revenue
    • 8.9.3 NEC Production Capacity and Supply, Price, Revenue and Gross Margin (2015-2020)
    • 8.9.4 NEC Product Description
    • 8.9.5 NEC Recent Development

9 Production Forecasts by Regions

  • 9.1 Global Top Portable Handheld Electronic Game Machine Regions Forecast by Revenue (2021-2026)
  • 9.2 Global Top Portable Handheld Electronic Game Machine Regions Forecast by Production (2021-2026)
  • 9.3 Key Portable Handheld Electronic Game Machine Production Regions Forecast
    • 9.3.1 North America
    • 9.3.2 Europe
    • 9.3.3 China
    • 9.3.4 Japan
    • 9.3.5 South Korea

10 Portable Handheld Electronic Game Machine Consumption Forecast by Region

  • 10.1 Global Portable Handheld Electronic Game Machine Consumption Forecast by Region (2021-2026)
  • 10.2 North America Portable Handheld Electronic Game Machine Consumption Forecast by Region (2021-2026)
  • 10.3 Europe Portable Handheld Electronic Game Machine Consumption Forecast by Region (2021-2026)
  • 10.4 Asia Pacific Portable Handheld Electronic Game Machine Consumption Forecast by Region (2021-2026)
  • 10.5 Latin America Portable Handheld Electronic Game Machine Consumption Forecast by Region (2021-2026)
  • 10.6 Middle East and Africa Portable Handheld Electronic Game Machine Consumption Forecast by Region (2021-2026)

11 Value Chain and Sales Channels Analysis

  • 11.1 Value Chain Analysis
  • 11.2 Sales Channels Analysis
    • 11.2.1 Portable Handheld Electronic Game Machine Sales Channels
    • 11.2.2 Portable Handheld Electronic Game Machine Distributors
  • 11.3 Portable Handheld Electronic Game Machine Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

  • 12.1 Market Opportunities and Drivers
  • 12.2 Market Challenges
  • 12.3 Market Risks/Restraints
  • 12.4 Porter's Five Forces Analysis

13 Key Finding in The Global Portable Handheld Electronic Game Machine Study

    14 Appendix

    • 14.1 Research Methodology
      • 14.1.1 Methodology/Research Approach
      • 14.1.2 Data Source
    • 14.2 Author Details

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Portable Handheld Electronic Game Machine. Industry analysis & Market Report on COVID-19 Impact on Global Portable Handheld Electronic Game Machine is a syndicated market report, published as COVID-19 Impact on Global Portable Handheld Electronic Game Machine Market Insights, Forecast to 2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Portable Handheld Electronic Game Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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