Report Detail

Consumer Goods COVID-19 Impact on Global PC VR Headsets Market Insights, Forecast to 2026

  • RnM4066787
  • |
  • 17 June, 2020
  • |
  • Global
  • |
  • 111 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

PC VR Headsets market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global PC VR Headsets market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the PC VR Headsets market is segmented into
3DOF Motion Tracking Type
6DOF Motion Tracking Type
9DOF Motion Tracking Type

Segment by Application, the PC VR Headsets market is segmented into
Entertainment
Marketing
Education
Others

Regional and Country-level Analysis
The PC VR Headsets market is analysed and market size information is provided by regions (countries).
The key regions covered in the PC VR Headsets market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and PC VR Headsets Market Share Analysis
PC VR Headsets market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in PC VR Headsets business, the date to enter into the PC VR Headsets market, PC VR Headsets product introduction, recent developments, etc.
The major vendors covered:
Oculus
Sony
HTC
Avegant
Razer
ANTVR
DPVR
Samsung
Google
Carl Zeiss
Stomer Player
FiresVR
Vrvana
VIRGlass


1 Study Coverage

  • 1.1 PC VR Headsets Product Introduction
  • 1.2 Market Segments
  • 1.3 Key PC VR Headsets Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global PC VR Headsets Market Size Growth Rate by Type
    • 1.4.2 3DOF Motion Tracking Type
    • 1.4.3 6DOF Motion Tracking Type
    • 1.4.4 9DOF Motion Tracking Type
  • 1.5 Market by Application
    • 1.5.1 Global PC VR Headsets Market Size Growth Rate by Application
    • 1.5.2 Entertainment
    • 1.5.3 Marketing
    • 1.5.4 Education
    • 1.5.5 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): PC VR Headsets Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the PC VR Headsets Industry
      • 1.6.1.1 PC VR Headsets Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and PC VR Headsets Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for PC VR Headsets Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 Global PC VR Headsets Market Size Estimates and Forecasts
    • 2.1.1 Global PC VR Headsets Revenue 2015-2026
    • 2.1.2 Global PC VR Headsets Sales 2015-2026
  • 2.2 PC VR Headsets Market Size by Region: 2020 Versus 2026
    • 2.2.1 Global PC VR Headsets Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.2.2 Global PC VR Headsets Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global PC VR Headsets Competitor Landscape by Players

  • 3.1 PC VR Headsets Sales by Manufacturers
    • 3.1.1 PC VR Headsets Sales by Manufacturers (2015-2020)
    • 3.1.2 PC VR Headsets Sales Market Share by Manufacturers (2015-2020)
  • 3.2 PC VR Headsets Revenue by Manufacturers
    • 3.2.1 PC VR Headsets Revenue by Manufacturers (2015-2020)
    • 3.2.2 PC VR Headsets Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global PC VR Headsets Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by PC VR Headsets Revenue in 2019
    • 3.2.5 Global PC VR Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 PC VR Headsets Price by Manufacturers
  • 3.4 PC VR Headsets Manufacturing Base Distribution, Product Types
    • 3.4.1 PC VR Headsets Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers PC VR Headsets Product Type
    • 3.4.3 Date of International Manufacturers Enter into PC VR Headsets Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global PC VR Headsets Market Size by Type (2015-2020)
    • 4.1.1 Global PC VR Headsets Sales by Type (2015-2020)
    • 4.1.2 Global PC VR Headsets Revenue by Type (2015-2020)
    • 4.1.3 PC VR Headsets Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global PC VR Headsets Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global PC VR Headsets Sales Forecast by Type (2021-2026)
    • 4.2.2 Global PC VR Headsets Revenue Forecast by Type (2021-2026)
    • 4.2.3 PC VR Headsets Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global PC VR Headsets Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Breakdown Data by Application (2015-2026)

  • 5.1 Global PC VR Headsets Market Size by Application (2015-2020)
    • 5.1.1 Global PC VR Headsets Sales by Application (2015-2020)
    • 5.1.2 Global PC VR Headsets Revenue by Application (2015-2020)
    • 5.1.3 PC VR Headsets Price by Application (2015-2020)
  • 5.2 PC VR Headsets Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global PC VR Headsets Sales Forecast by Application (2021-2026)
    • 5.2.2 Global PC VR Headsets Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global PC VR Headsets Price Forecast by Application (2021-2026)

6 North America

  • 6.1 North America PC VR Headsets by Country
    • 6.1.1 North America PC VR Headsets Sales by Country
    • 6.1.2 North America PC VR Headsets Revenue by Country
    • 6.1.3 U.S.
    • 6.1.4 Canada
  • 6.2 North America PC VR Headsets Market Facts & Figures by Type
  • 6.3 North America PC VR Headsets Market Facts & Figures by Application

7 Europe

  • 7.1 Europe PC VR Headsets by Country
    • 7.1.1 Europe PC VR Headsets Sales by Country
    • 7.1.2 Europe PC VR Headsets Revenue by Country
    • 7.1.3 Germany
    • 7.1.4 France
    • 7.1.5 U.K.
    • 7.1.6 Italy
    • 7.1.7 Russia
  • 7.2 Europe PC VR Headsets Market Facts & Figures by Type
  • 7.3 Europe PC VR Headsets Market Facts & Figures by Application

8 Asia Pacific

  • 8.1 Asia Pacific PC VR Headsets by Region
    • 8.1.1 Asia Pacific PC VR Headsets Sales by Region
    • 8.1.2 Asia Pacific PC VR Headsets Revenue by Region
    • 8.1.3 China
    • 8.1.4 Japan
    • 8.1.5 South Korea
    • 8.1.6 India
    • 8.1.7 Australia
    • 8.1.8 Taiwan
    • 8.1.9 Indonesia
    • 8.1.10 Thailand
    • 8.1.11 Malaysia
    • 8.1.12 Philippines
    • 8.1.13 Vietnam
  • 8.2 Asia Pacific PC VR Headsets Market Facts & Figures by Type
  • 8.3 Asia Pacific PC VR Headsets Market Facts & Figures by Application

9 Latin America

  • 9.1 Latin America PC VR Headsets by Country
    • 9.1.1 Latin America PC VR Headsets Sales by Country
    • 9.1.2 Latin America PC VR Headsets Revenue by Country
    • 9.1.3 Mexico
    • 9.1.4 Brazil
    • 9.1.5 Argentina
  • 9.2 Central & South America PC VR Headsets Market Facts & Figures by Type
  • 9.3 Central & South America PC VR Headsets Market Facts & Figures by Application

10 Middle East and Africa

  • 10.1 Middle East and Africa PC VR Headsets by Country
    • 10.1.1 Middle East and Africa PC VR Headsets Sales by Country
    • 10.1.2 Middle East and Africa PC VR Headsets Revenue by Country
    • 10.1.3 Turkey
    • 10.1.4 Saudi Arabia
    • 10.1.5 U.A.E
  • 10.2 Middle East and Africa PC VR Headsets Market Facts & Figures by Type
  • 10.3 Middle East and Africa PC VR Headsets Market Facts & Figures by Application

11 Company Profiles

  • 11.1 Oculus
    • 11.1.1 Oculus Corporation Information
    • 11.1.2 Oculus Description, Business Overview and Total Revenue
    • 11.1.3 Oculus Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Oculus PC VR Headsets Products Offered
    • 11.1.5 Oculus Recent Development
  • 11.2 Sony
    • 11.2.1 Sony Corporation Information
    • 11.2.2 Sony Description, Business Overview and Total Revenue
    • 11.2.3 Sony Sales, Revenue and Gross Margin (2015-2020)
    • 11.2.4 Sony PC VR Headsets Products Offered
    • 11.2.5 Sony Recent Development
  • 11.3 HTC
    • 11.3.1 HTC Corporation Information
    • 11.3.2 HTC Description, Business Overview and Total Revenue
    • 11.3.3 HTC Sales, Revenue and Gross Margin (2015-2020)
    • 11.3.4 HTC PC VR Headsets Products Offered
    • 11.3.5 HTC Recent Development
  • 11.4 Avegant
    • 11.4.1 Avegant Corporation Information
    • 11.4.2 Avegant Description, Business Overview and Total Revenue
    • 11.4.3 Avegant Sales, Revenue and Gross Margin (2015-2020)
    • 11.4.4 Avegant PC VR Headsets Products Offered
    • 11.4.5 Avegant Recent Development
  • 11.5 Razer
    • 11.5.1 Razer Corporation Information
    • 11.5.2 Razer Description, Business Overview and Total Revenue
    • 11.5.3 Razer Sales, Revenue and Gross Margin (2015-2020)
    • 11.5.4 Razer PC VR Headsets Products Offered
    • 11.5.5 Razer Recent Development
  • 11.6 ANTVR
    • 11.6.1 ANTVR Corporation Information
    • 11.6.2 ANTVR Description, Business Overview and Total Revenue
    • 11.6.3 ANTVR Sales, Revenue and Gross Margin (2015-2020)
    • 11.6.4 ANTVR PC VR Headsets Products Offered
    • 11.6.5 ANTVR Recent Development
  • 11.7 DPVR
    • 11.7.1 DPVR Corporation Information
    • 11.7.2 DPVR Description, Business Overview and Total Revenue
    • 11.7.3 DPVR Sales, Revenue and Gross Margin (2015-2020)
    • 11.7.4 DPVR PC VR Headsets Products Offered
    • 11.7.5 DPVR Recent Development
  • 11.8 Samsung
    • 11.8.1 Samsung Corporation Information
    • 11.8.2 Samsung Description, Business Overview and Total Revenue
    • 11.8.3 Samsung Sales, Revenue and Gross Margin (2015-2020)
    • 11.8.4 Samsung PC VR Headsets Products Offered
    • 11.8.5 Samsung Recent Development
  • 11.9 Google
    • 11.9.1 Google Corporation Information
    • 11.9.2 Google Description, Business Overview and Total Revenue
    • 11.9.3 Google Sales, Revenue and Gross Margin (2015-2020)
    • 11.9.4 Google PC VR Headsets Products Offered
    • 11.9.5 Google Recent Development
  • 11.10 Carl Zeiss
    • 11.10.1 Carl Zeiss Corporation Information
    • 11.10.2 Carl Zeiss Description, Business Overview and Total Revenue
    • 11.10.3 Carl Zeiss Sales, Revenue and Gross Margin (2015-2020)
    • 11.10.4 Carl Zeiss PC VR Headsets Products Offered
    • 11.10.5 Carl Zeiss Recent Development
  • 11.1 Oculus
    • 11.1.1 Oculus Corporation Information
    • 11.1.2 Oculus Description, Business Overview and Total Revenue
    • 11.1.3 Oculus Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Oculus PC VR Headsets Products Offered
    • 11.1.5 Oculus Recent Development
  • 11.12 FiresVR
    • 11.12.1 FiresVR Corporation Information
    • 11.12.2 FiresVR Description, Business Overview and Total Revenue
    • 11.12.3 FiresVR Sales, Revenue and Gross Margin (2015-2020)
    • 11.12.4 FiresVR Products Offered
    • 11.12.5 FiresVR Recent Development
  • 11.13 Vrvana
    • 11.13.1 Vrvana Corporation Information
    • 11.13.2 Vrvana Description, Business Overview and Total Revenue
    • 11.13.3 Vrvana Sales, Revenue and Gross Margin (2015-2020)
    • 11.13.4 Vrvana Products Offered
    • 11.13.5 Vrvana Recent Development
  • 11.14 VIRGlass
    • 11.14.1 VIRGlass Corporation Information
    • 11.14.2 VIRGlass Description, Business Overview and Total Revenue
    • 11.14.3 VIRGlass Sales, Revenue and Gross Margin (2015-2020)
    • 11.14.4 VIRGlass Products Offered
    • 11.14.5 VIRGlass Recent Development

12 Future Forecast by Regions (Countries) (2021-2026)

  • 12.1 PC VR Headsets Market Estimates and Projections by Region
    • 12.1.1 Global PC VR Headsets Sales Forecast by Regions 2021-2026
    • 12.1.2 Global PC VR Headsets Revenue Forecast by Regions 2021-2026
  • 12.2 North America PC VR Headsets Market Size Forecast (2021-2026)
    • 12.2.1 North America: PC VR Headsets Sales Forecast (2021-2026)
    • 12.2.2 North America: PC VR Headsets Revenue Forecast (2021-2026)
    • 12.2.3 North America: PC VR Headsets Market Size Forecast by Country (2021-2026)
  • 12.3 Europe PC VR Headsets Market Size Forecast (2021-2026)
    • 12.3.1 Europe: PC VR Headsets Sales Forecast (2021-2026)
    • 12.3.2 Europe: PC VR Headsets Revenue Forecast (2021-2026)
    • 12.3.3 Europe: PC VR Headsets Market Size Forecast by Country (2021-2026)
  • 12.4 Asia Pacific PC VR Headsets Market Size Forecast (2021-2026)
    • 12.4.1 Asia Pacific: PC VR Headsets Sales Forecast (2021-2026)
    • 12.4.2 Asia Pacific: PC VR Headsets Revenue Forecast (2021-2026)
    • 12.4.3 Asia Pacific: PC VR Headsets Market Size Forecast by Region (2021-2026)
  • 12.5 Latin America PC VR Headsets Market Size Forecast (2021-2026)
    • 12.5.1 Latin America: PC VR Headsets Sales Forecast (2021-2026)
    • 12.5.2 Latin America: PC VR Headsets Revenue Forecast (2021-2026)
    • 12.5.3 Latin America: PC VR Headsets Market Size Forecast by Country (2021-2026)
  • 12.6 Middle East and Africa PC VR Headsets Market Size Forecast (2021-2026)
    • 12.6.1 Middle East and Africa: PC VR Headsets Sales Forecast (2021-2026)
    • 12.6.2 Middle East and Africa: PC VR Headsets Revenue Forecast (2021-2026)
    • 12.6.3 Middle East and Africa: PC VR Headsets Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter’s Five Forces Analysis
  • 13.5 Primary Interviews with Key PC VR Headsets Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 PC VR Headsets Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global PC VR Headsets. Industry analysis & Market Report on COVID-19 Impact on Global PC VR Headsets is a syndicated market report, published as COVID-19 Impact on Global PC VR Headsets Market Insights, Forecast to 2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global PC VR Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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