Report Detail

Other Covid-19 Impact on Global Gambling Mobile Games Market Size, Status and Forecast 2020-2026

  • RnM3953065
  • |
  • 24 April, 2020
  • |
  • Global
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  • 125 Pages
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  • XYZResearch
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  • Other

Gambling mobile game refers to using a remote device such as a smartphone or mobile phone with a wireless Internet connection to play games of chance or money.
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Gambling Mobile Games market in 2020.
COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.
The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
This report also analyses the impact of Coronavirus COVID-19 on the Gambling Mobile Games industry.
Based on our recent survey, we have several different scenarios about the Gambling Mobile Games YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Gambling Mobile Games will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Gambling Mobile Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Gambling Mobile Games market in terms of revenue.
Players, stakeholders, and other participants in the global Gambling Mobile Games market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.
Regional and Country-level Analysis
The report offers an exhaustive geographical analysis of the global Gambling Mobile Games market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.
Competition Analysis
In the competitive analysis section of the report, leading as well as prominent players of the global Gambling Mobile Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Gambling Mobile Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Gambling Mobile Games market.
The following players are covered in this report:
King
Playrix
Playtika
Zynga
Electronic Arts
Jam City
Rovio
Scientific Games
Supercell
Big Fish Games
GAME.co.uk
Beijing Elex Technology
Tencent
FunPlus
Beijing Longtech Network
IGG Tap5Fun
Fuzhou Longteng Jianhe Network Technology
Gambling Mobile Games Breakdown Data by Type
Poker
Betting
Lottery
Casino
Other
Gambling Mobile Games Breakdown Data by Application
Gambling Enthusiasts
Dabblers
Social Exuberant
Other


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Gambling Mobile Games Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Gambling Mobile Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Poker
    • 1.4.3 Betting
    • 1.4.4 Lottery
    • 1.4.5 Casino
    • 1.4.6 Other
  • 1.5 Market by Application
    • 1.5.1 Global Gambling Mobile Games Market Share by Application: 2020 VS 2026
    • 1.5.2 Gambling Enthusiasts
    • 1.5.3 Dabblers
    • 1.5.4 Social Exuberant
    • 1.5.5 Other
  • 1.6 Coronavirus Disease 2019 (Covid-19): Gambling Mobile Games Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Gambling Mobile Games Industry
      • 1.6.1.1 Gambling Mobile Games Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Gambling Mobile Games Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Gambling Mobile Games Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Gambling Mobile Games Market Perspective (2015-2026)
  • 2.2 Gambling Mobile Games Growth Trends by Regions
    • 2.2.1 Gambling Mobile Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Gambling Mobile Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Gambling Mobile Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Gambling Mobile Games Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Gambling Mobile Games Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Gambling Mobile Games Players by Market Size
    • 3.1.1 Global Top Gambling Mobile Games Players by Revenue (2015-2020)
    • 3.1.2 Global Gambling Mobile Games Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Gambling Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Gambling Mobile Games Market Concentration Ratio
    • 3.2.1 Global Gambling Mobile Games Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Gambling Mobile Games Revenue in 2019
  • 3.3 Gambling Mobile Games Key Players Head office and Area Served
  • 3.4 Key Players Gambling Mobile Games Product Solution and Service
  • 3.5 Date of Enter into Gambling Mobile Games Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Gambling Mobile Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Gambling Mobile Games Forecasted Market Size by Type (2021-2026)

5 Gambling Mobile Games Breakdown Data by Application (2015-2026)

  • 5.1 Global Gambling Mobile Games Market Size by Application (2015-2020)
  • 5.2 Global Gambling Mobile Games Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Gambling Mobile Games Market Size (2015-2020)
  • 6.2 Gambling Mobile Games Key Players in North America (2019-2020)
  • 6.3 North America Gambling Mobile Games Market Size by Type (2015-2020)
  • 6.4 North America Gambling Mobile Games Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Gambling Mobile Games Market Size (2015-2020)
  • 7.2 Gambling Mobile Games Key Players in Europe (2019-2020)
  • 7.3 Europe Gambling Mobile Games Market Size by Type (2015-2020)
  • 7.4 Europe Gambling Mobile Games Market Size by Application (2015-2020)

8 China

  • 8.1 China Gambling Mobile Games Market Size (2015-2020)
  • 8.2 Gambling Mobile Games Key Players in China (2019-2020)
  • 8.3 China Gambling Mobile Games Market Size by Type (2015-2020)
  • 8.4 China Gambling Mobile Games Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Gambling Mobile Games Market Size (2015-2020)
  • 9.2 Gambling Mobile Games Key Players in Japan (2019-2020)
  • 9.3 Japan Gambling Mobile Games Market Size by Type (2015-2020)
  • 9.4 Japan Gambling Mobile Games Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Gambling Mobile Games Market Size (2015-2020)
  • 10.2 Gambling Mobile Games Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Gambling Mobile Games Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Gambling Mobile Games Market Size by Application (2015-2020)

11 India

  • 11.1 India Gambling Mobile Games Market Size (2015-2020)
  • 11.2 Gambling Mobile Games Key Players in India (2019-2020)
  • 11.3 India Gambling Mobile Games Market Size by Type (2015-2020)
  • 11.4 India Gambling Mobile Games Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Gambling Mobile Games Market Size (2015-2020)
  • 12.2 Gambling Mobile Games Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Gambling Mobile Games Market Size by Type (2015-2020)
  • 12.4 Central & South America Gambling Mobile Games Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 King
    • 13.1.1 King Company Details
    • 13.1.2 King Business Overview and Its Total Revenue
    • 13.1.3 King Gambling Mobile Games Introduction
    • 13.1.4 King Revenue in Gambling Mobile Games Business (2015-2020))
    • 13.1.5 King Recent Development
  • 13.2 Playrix
    • 13.2.1 Playrix Company Details
    • 13.2.2 Playrix Business Overview and Its Total Revenue
    • 13.2.3 Playrix Gambling Mobile Games Introduction
    • 13.2.4 Playrix Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.2.5 Playrix Recent Development
  • 13.3 Playtika
    • 13.3.1 Playtika Company Details
    • 13.3.2 Playtika Business Overview and Its Total Revenue
    • 13.3.3 Playtika Gambling Mobile Games Introduction
    • 13.3.4 Playtika Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.3.5 Playtika Recent Development
  • 13.4 Zynga
    • 13.4.1 Zynga Company Details
    • 13.4.2 Zynga Business Overview and Its Total Revenue
    • 13.4.3 Zynga Gambling Mobile Games Introduction
    • 13.4.4 Zynga Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.4.5 Zynga Recent Development
  • 13.5 Electronic Arts
    • 13.5.1 Electronic Arts Company Details
    • 13.5.2 Electronic Arts Business Overview and Its Total Revenue
    • 13.5.3 Electronic Arts Gambling Mobile Games Introduction
    • 13.5.4 Electronic Arts Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.5.5 Electronic Arts Recent Development
  • 13.6 Jam City
    • 13.6.1 Jam City Company Details
    • 13.6.2 Jam City Business Overview and Its Total Revenue
    • 13.6.3 Jam City Gambling Mobile Games Introduction
    • 13.6.4 Jam City Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.6.5 Jam City Recent Development
  • 13.7 Rovio
    • 13.7.1 Rovio Company Details
    • 13.7.2 Rovio Business Overview and Its Total Revenue
    • 13.7.3 Rovio Gambling Mobile Games Introduction
    • 13.7.4 Rovio Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.7.5 Rovio Recent Development
  • 13.8 Scientific Games
    • 13.8.1 Scientific Games Company Details
    • 13.8.2 Scientific Games Business Overview and Its Total Revenue
    • 13.8.3 Scientific Games Gambling Mobile Games Introduction
    • 13.8.4 Scientific Games Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.8.5 Scientific Games Recent Development
  • 13.9 Supercell
    • 13.9.1 Supercell Company Details
    • 13.9.2 Supercell Business Overview and Its Total Revenue
    • 13.9.3 Supercell Gambling Mobile Games Introduction
    • 13.9.4 Supercell Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.9.5 Supercell Recent Development
  • 13.10 Big Fish Games
    • 13.10.1 Big Fish Games Company Details
    • 13.10.2 Big Fish Games Business Overview and Its Total Revenue
    • 13.10.3 Big Fish Games Gambling Mobile Games Introduction
    • 13.10.4 Big Fish Games Revenue in Gambling Mobile Games Business (2015-2020)
    • 13.10.5 Big Fish Games Recent Development
  • 13.11 GAME.co.uk
    • 10.11.1 GAME.co.uk Company Details
    • 10.11.2 GAME.co.uk Business Overview and Its Total Revenue
    • 10.11.3 GAME.co.uk Gambling Mobile Games Introduction
    • 10.11.4 GAME.co.uk Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.11.5 GAME.co.uk Recent Development
  • 13.12 Beijing Elex Technology
    • 10.12.1 Beijing Elex Technology Company Details
    • 10.12.2 Beijing Elex Technology Business Overview and Its Total Revenue
    • 10.12.3 Beijing Elex Technology Gambling Mobile Games Introduction
    • 10.12.4 Beijing Elex Technology Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.12.5 Beijing Elex Technology Recent Development
  • 13.13 Tencent
    • 10.13.1 Tencent Company Details
    • 10.13.2 Tencent Business Overview and Its Total Revenue
    • 10.13.3 Tencent Gambling Mobile Games Introduction
    • 10.13.4 Tencent Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.13.5 Tencent Recent Development
  • 13.14 FunPlus
    • 10.14.1 FunPlus Company Details
    • 10.14.2 FunPlus Business Overview and Its Total Revenue
    • 10.14.3 FunPlus Gambling Mobile Games Introduction
    • 10.14.4 FunPlus Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.14.5 FunPlus Recent Development
  • 13.15 Beijing Longtech Network
    • 10.15.1 Beijing Longtech Network Company Details
    • 10.15.2 Beijing Longtech Network Business Overview and Its Total Revenue
    • 10.15.3 Beijing Longtech Network Gambling Mobile Games Introduction
    • 10.15.4 Beijing Longtech Network Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.15.5 Beijing Longtech Network Recent Development
  • 13.16 IGG Tap5Fun
    • 10.16.1 IGG Tap5Fun Company Details
    • 10.16.2 IGG Tap5Fun Business Overview and Its Total Revenue
    • 10.16.3 IGG Tap5Fun Gambling Mobile Games Introduction
    • 10.16.4 IGG Tap5Fun Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.16.5 IGG Tap5Fun Recent Development
  • 13.17 Fuzhou Longteng Jianhe Network Technology
    • 10.17.1 Fuzhou Longteng Jianhe Network Technology Company Details
    • 10.17.2 Fuzhou Longteng Jianhe Network Technology Business Overview and Its Total Revenue
    • 10.17.3 Fuzhou Longteng Jianhe Network Technology Gambling Mobile Games Introduction
    • 10.17.4 Fuzhou Longteng Jianhe Network Technology Revenue in Gambling Mobile Games Business (2015-2020)
    • 10.17.5 Fuzhou Longteng Jianhe Network Technology Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Gambling Mobile Games. Industry analysis & Market Report on Gambling Mobile Games is a syndicated market report, published as Covid-19 Impact on Global Gambling Mobile Games Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Gambling Mobile Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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