Report Detail

Automobile & Transportation COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size, Status and Forecast 2020-2026

  • RnM4071270
  • |
  • 22 June, 2020
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  • Global
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  • 98 Pages
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  • QYResearch
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  • Automobile & Transportation

This report focuses on the global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Continental
Microsoft
Visteon Corporation
Volkswagen
Unity
Bosch
DAQRI
HTC
Hyundai Motor
Wayray

Market segment by Type, the product can be split into
Augmented Reality (AR)
Virtual Reality (VR)
Market segment by Application, split into
Research & Development
Manufacturing & Supply
Marketing & Sales
Aftersales
Support Functions
Product

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players.
To present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Automotive Augmented Reality (AR) and Virtual Reality (VR) are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Augmented Reality (AR)
    • 1.4.3 Virtual Reality (VR)
  • 1.5 Market by Application
    • 1.5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application: 2020 VS 2026
    • 1.5.2 Research & Development
    • 1.5.3 Manufacturing & Supply
    • 1.5.4 Marketing & Sales
    • 1.5.5 Aftersales
    • 1.5.6 Support Functions
    • 1.5.7 Product
  • 1.6 Coronavirus Disease 2019 (Covid-19): Automotive Augmented Reality (AR) and Virtual Reality (VR) Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Automotive Augmented Reality (AR) and Virtual Reality (VR) Industry
      • 1.6.1.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Automotive Augmented Reality (AR) and Virtual Reality (VR) Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Automotive Augmented Reality (AR) and Virtual Reality (VR) Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Perspective (2015-2026)
  • 2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Growth Trends by Regions
    • 2.2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Share by Regions (2015-2020)
    • 2.2.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Automotive Augmented Reality (AR) and Virtual Reality (VR) Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Market Size
    • 3.1.1 Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Revenue (2015-2020)
    • 3.1.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio
    • 3.2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue in 2019
  • 3.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players Head office and Area Served
  • 3.4 Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Solution and Service
  • 3.5 Date of Enter into Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Size by Type (2015-2020)
  • 4.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Type (2021-2026)

5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Breakdown Data by Application (2015-2026)

  • 5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
  • 5.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 6.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in North America (2019-2020)
  • 6.3 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 6.4 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 7.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Europe (2019-2020)
  • 7.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 7.4 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

8 China

  • 8.1 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 8.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in China (2019-2020)
  • 8.3 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 8.4 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 9.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Japan (2019-2020)
  • 9.3 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 9.4 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 10.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

11 India

  • 11.1 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 11.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in India (2019-2020)
  • 11.3 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 11.4 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
  • 12.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
  • 12.4 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Continental
    • 13.1.1 Continental Company Details
    • 13.1.2 Continental Business Overview and Its Total Revenue
    • 13.1.3 Continental Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.1.4 Continental Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020))
    • 13.1.5 Continental Recent Development
  • 13.2 Microsoft
    • 13.2.1 Microsoft Company Details
    • 13.2.2 Microsoft Business Overview and Its Total Revenue
    • 13.2.3 Microsoft Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.2.4 Microsoft Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.2.5 Microsoft Recent Development
  • 13.3 Visteon Corporation
    • 13.3.1 Visteon Corporation Company Details
    • 13.3.2 Visteon Corporation Business Overview and Its Total Revenue
    • 13.3.3 Visteon Corporation Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.3.4 Visteon Corporation Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.3.5 Visteon Corporation Recent Development
  • 13.4 Volkswagen
    • 13.4.1 Volkswagen Company Details
    • 13.4.2 Volkswagen Business Overview and Its Total Revenue
    • 13.4.3 Volkswagen Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.4.4 Volkswagen Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.4.5 Volkswagen Recent Development
  • 13.5 Unity
    • 13.5.1 Unity Company Details
    • 13.5.2 Unity Business Overview and Its Total Revenue
    • 13.5.3 Unity Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.5.4 Unity Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.5.5 Unity Recent Development
  • 13.6 Bosch
    • 13.6.1 Bosch Company Details
    • 13.6.2 Bosch Business Overview and Its Total Revenue
    • 13.6.3 Bosch Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.6.4 Bosch Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.6.5 Bosch Recent Development
  • 13.7 DAQRI
    • 13.7.1 DAQRI Company Details
    • 13.7.2 DAQRI Business Overview and Its Total Revenue
    • 13.7.3 DAQRI Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.7.4 DAQRI Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.7.5 DAQRI Recent Development
  • 13.8 HTC
    • 13.8.1 HTC Company Details
    • 13.8.2 HTC Business Overview and Its Total Revenue
    • 13.8.3 HTC Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.8.4 HTC Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.8.5 HTC Recent Development
  • 13.9 Hyundai Motor
    • 13.9.1 Hyundai Motor Company Details
    • 13.9.2 Hyundai Motor Business Overview and Its Total Revenue
    • 13.9.3 Hyundai Motor Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.9.4 Hyundai Motor Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.9.5 Hyundai Motor Recent Development
  • 13.10 Wayray
    • 13.10.1 Wayray Company Details
    • 13.10.2 Wayray Business Overview and Its Total Revenue
    • 13.10.3 Wayray Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
    • 13.10.4 Wayray Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
    • 13.10.5 Wayray Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR). Industry analysis & Market Report on COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR) is a syndicated market report, published as COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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