Report Detail

Service & Software COVID-19 Impact on Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2020-2026

  • RnM3989626
  • |
  • 05 June, 2020
  • |
  • Global
  • |
  • 131 Pages
  • |
  • QYResearch
  • |
  • Service & Software

This report focuses on the global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Hardware and Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Sony (Japan)
Oculus (US)
Samsung (South Korea)
Google (US)
HTC (Taiwan)
Microsoft (US)
Wikitude (Austria)
DAQRI (US)
Zugara (US)
Blippar (UK)
Magic Leap (US)
Upskill (US)
Continental (Germany)
Visteon (US)
Eon Reality (US)
MAXST (South Korea)
Vuzix (US)
PTC (US)

Market segment by Type, the product can be split into
Augmented Reality Glasses
Augmented Reality Display
Tracking System
Other
Market segment by Application, split into
Healthcare
Education
Retail
Entertainment
IT and Telecom
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players.
To present the Augmented Reality Hardware and Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Augmented Reality Hardware and Software are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Augmented Reality Glasses
    • 1.4.3 Augmented Reality Display
    • 1.4.4 Tracking System
    • 1.4.5 Other
  • 1.5 Market by Application
    • 1.5.1 Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
    • 1.5.2 Healthcare
    • 1.5.3 Education
    • 1.5.4 Retail
    • 1.5.5 Entertainment
    • 1.5.6 IT and Telecom
    • 1.5.7 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): Augmented Reality Hardware and Software Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Augmented Reality Hardware and Software Industry
      • 1.6.1.1 Augmented Reality Hardware and Software Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Augmented Reality Hardware and Software Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Augmented Reality Hardware and Software Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Augmented Reality Hardware and Software Market Perspective (2015-2026)
  • 2.2 Augmented Reality Hardware and Software Growth Trends by Regions
    • 2.2.1 Augmented Reality Hardware and Software Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Augmented Reality Hardware and Software Historic Market Share by Regions (2015-2020)
    • 2.2.3 Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Augmented Reality Hardware and Software Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Augmented Reality Hardware and Software Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Augmented Reality Hardware and Software Players by Market Size
    • 3.1.1 Global Top Augmented Reality Hardware and Software Players by Revenue (2015-2020)
    • 3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Augmented Reality Hardware and Software Market Concentration Ratio
    • 3.2.1 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality Hardware and Software Revenue in 2019
  • 3.3 Augmented Reality Hardware and Software Key Players Head office and Area Served
  • 3.4 Key Players Augmented Reality Hardware and Software Product Solution and Service
  • 3.5 Date of Enter into Augmented Reality Hardware and Software Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Augmented Reality Hardware and Software Historic Market Size by Type (2015-2020)
  • 4.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2021-2026)

5 Augmented Reality Hardware and Software Breakdown Data by Application (2015-2026)

  • 5.1 Global Augmented Reality Hardware and Software Market Size by Application (2015-2020)
  • 5.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Augmented Reality Hardware and Software Market Size (2015-2020)
  • 6.2 Augmented Reality Hardware and Software Key Players in North America (2019-2020)
  • 6.3 North America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 6.4 North America Augmented Reality Hardware and Software Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Augmented Reality Hardware and Software Market Size (2015-2020)
  • 7.2 Augmented Reality Hardware and Software Key Players in Europe (2019-2020)
  • 7.3 Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 7.4 Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020)

8 China

  • 8.1 China Augmented Reality Hardware and Software Market Size (2015-2020)
  • 8.2 Augmented Reality Hardware and Software Key Players in China (2019-2020)
  • 8.3 China Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 8.4 China Augmented Reality Hardware and Software Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Augmented Reality Hardware and Software Market Size (2015-2020)
  • 9.2 Augmented Reality Hardware and Software Key Players in Japan (2019-2020)
  • 9.3 Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 9.4 Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Augmented Reality Hardware and Software Market Size (2015-2020)
  • 10.2 Augmented Reality Hardware and Software Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020)

11 India

  • 11.1 India Augmented Reality Hardware and Software Market Size (2015-2020)
  • 11.2 Augmented Reality Hardware and Software Key Players in India (2019-2020)
  • 11.3 India Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 11.4 India Augmented Reality Hardware and Software Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Augmented Reality Hardware and Software Market Size (2015-2020)
  • 12.2 Augmented Reality Hardware and Software Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
  • 12.4 Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Sony (Japan)
    • 13.1.1 Sony (Japan) Company Details
    • 13.1.2 Sony (Japan) Business Overview and Its Total Revenue
    • 13.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
    • 13.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020))
    • 13.1.5 Sony (Japan) Recent Development
  • 13.2 Oculus (US)
    • 13.2.1 Oculus (US) Company Details
    • 13.2.2 Oculus (US) Business Overview and Its Total Revenue
    • 13.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
    • 13.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.2.5 Oculus (US) Recent Development
  • 13.3 Samsung (South Korea)
    • 13.3.1 Samsung (South Korea) Company Details
    • 13.3.2 Samsung (South Korea) Business Overview and Its Total Revenue
    • 13.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
    • 13.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.3.5 Samsung (South Korea) Recent Development
  • 13.4 Google (US)
    • 13.4.1 Google (US) Company Details
    • 13.4.2 Google (US) Business Overview and Its Total Revenue
    • 13.4.3 Google (US) Augmented Reality Hardware and Software Introduction
    • 13.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.4.5 Google (US) Recent Development
  • 13.5 HTC (Taiwan)
    • 13.5.1 HTC (Taiwan) Company Details
    • 13.5.2 HTC (Taiwan) Business Overview and Its Total Revenue
    • 13.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
    • 13.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.5.5 HTC (Taiwan) Recent Development
  • 13.6 Microsoft (US)
    • 13.6.1 Microsoft (US) Company Details
    • 13.6.2 Microsoft (US) Business Overview and Its Total Revenue
    • 13.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
    • 13.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.6.5 Microsoft (US) Recent Development
  • 13.7 Wikitude (Austria)
    • 13.7.1 Wikitude (Austria) Company Details
    • 13.7.2 Wikitude (Austria) Business Overview and Its Total Revenue
    • 13.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
    • 13.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.7.5 Wikitude (Austria) Recent Development
  • 13.8 DAQRI (US)
    • 13.8.1 DAQRI (US) Company Details
    • 13.8.2 DAQRI (US) Business Overview and Its Total Revenue
    • 13.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
    • 13.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.8.5 DAQRI (US) Recent Development
  • 13.9 Zugara (US)
    • 13.9.1 Zugara (US) Company Details
    • 13.9.2 Zugara (US) Business Overview and Its Total Revenue
    • 13.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
    • 13.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.9.5 Zugara (US) Recent Development
  • 13.10 Blippar (UK)
    • 13.10.1 Blippar (UK) Company Details
    • 13.10.2 Blippar (UK) Business Overview and Its Total Revenue
    • 13.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
    • 13.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 13.10.5 Blippar (UK) Recent Development
  • 13.11 Magic Leap (US)
    • 10.11.1 Magic Leap (US) Company Details
    • 10.11.2 Magic Leap (US) Business Overview and Its Total Revenue
    • 10.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
    • 10.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.11.5 Magic Leap (US) Recent Development
  • 13.12 Upskill (US)
    • 10.12.1 Upskill (US) Company Details
    • 10.12.2 Upskill (US) Business Overview and Its Total Revenue
    • 10.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
    • 10.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.12.5 Upskill (US) Recent Development
  • 13.13 Continental (Germany)
    • 10.13.1 Continental (Germany) Company Details
    • 10.13.2 Continental (Germany) Business Overview and Its Total Revenue
    • 10.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
    • 10.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.13.5 Continental (Germany) Recent Development
  • 13.14 Visteon (US)
    • 10.14.1 Visteon (US) Company Details
    • 10.14.2 Visteon (US) Business Overview and Its Total Revenue
    • 10.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
    • 10.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.14.5 Visteon (US) Recent Development
  • 13.15 Eon Reality (US)
    • 10.15.1 Eon Reality (US) Company Details
    • 10.15.2 Eon Reality (US) Business Overview and Its Total Revenue
    • 10.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
    • 10.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.15.5 Eon Reality (US) Recent Development
  • 13.16 MAXST (South Korea)
    • 10.16.1 MAXST (South Korea) Company Details
    • 10.16.2 MAXST (South Korea) Business Overview and Its Total Revenue
    • 10.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
    • 10.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.16.5 MAXST (South Korea) Recent Development
  • 13.17 Vuzix (US)
    • 10.17.1 Vuzix (US) Company Details
    • 10.17.2 Vuzix (US) Business Overview and Its Total Revenue
    • 10.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
    • 10.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.17.5 Vuzix (US) Recent Development
  • 13.18 PTC (US)
    • 10.18.1 PTC (US) Company Details
    • 10.18.2 PTC (US) Business Overview and Its Total Revenue
    • 10.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
    • 10.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
    • 10.18.5 PTC (US) Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Augmented Reality Hardware and Software. Industry analysis & Market Report on COVID-19 Impact on Global Augmented Reality Hardware and Software is a syndicated market report, published as COVID-19 Impact on Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Augmented Reality Hardware and Software market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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